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The E3 that wasn't
With the ESA skipping 2022, where does it leave the most important month in games?
MIND GAMES
How developers, scientists and business leaders are wrestling with the complicated prospect of games as tools for mental health
From the ashes
The story behind the premature death – and surprising rebirth – of The Tomorrow Children
Return Of The Obra Dinn
How a horrifying seafaring mystery yarn turned us into willing bureaucrats.
ΤΗΕ MAKING OF... DUNGEON ENCOUNTERS
From FF to 00 and back again: the story of a mountainous journey into the depths
ΤΗΕ LΟΝG GAME
A progress report on the games we just can't quit
PUTTING THE HAMMER DOWN
Warhammer's unstoppable rise within the videogame universe
MOBIUS DIGITAL
The Outer Wilds studio heals its pandemic wounds - and hunts for a new galaxy-brain project
MAKING WAVES
How Darktide takes Vermintide's horde action into the grim darkness of the far future
HOW TO SAY GOODBYE
Moving on, and every which way
Build them up to knock them down
Bulo Studio gives aspiring developers the tools to create full-blown shoot-'em-ups without coding
THE WOLF AMONG US 2
New studio, new season: can Telltale’s return to Fabletown blow our house down?
NEON WHITE
Racing meets rocket jumps in Annapurna’s angelic speedrunner
ANIMAL WELL
A Metroidvania aiming to stand alongside modern classics
NINTENDO SWITCH SPORTS
The legacy of the Wii era lives on in this long-awaited successor
De Blob
How an educational demo expanded its canvas, in an attempt to take on Mario
COLLECTED WORKS ED ROTBERG
Meet a man from the forefront of gaming’s momentous leap into 3D
A HIGHLAND SONG
Alive with the sound of music
WHITE PAPER GAMES
Ten years of ambition, mistakes, and learning from them
Sifu
It strives to replicate the feeling of mastering an actual martial art, and that means doing it repeatedly
Dying Light 2: Stay Human
There’s a deflated feeling, usually associated with the penultimate episode of a pot-luck Netflix miniseries, that comes once you realise you’re no longer in narratively safe hands.
AUTOMATIC FOR THE PEOPLE
Exploring the rise of the factory sim genre – and what it says about automation in our own lives
THE ANACRUSIS
This successor to Left 4 Dead risks getting lost in space
SLITTERHEAD
Silent Hill and Siren’s director promises a completely new strain of action-horror
Back to reality
Has waning hype freed VR to shift up a gear in 2022?
STUDIO FIZBIN
From card tricks to juice shops: telling stories with one of Germany’s premier indies
Unreliable Narrator
Exploring stories in games and the art of telling tales
Trigger Happy
Shoot first, ask questions later
Valheim
A progress report on the games we just can’t quit
Year of reckoning
Reviewing another difficult 12 months across the game industry