Build them up to knock them down
Edge|July 2022
Bulo Studio gives aspiring developers the tools to create full-blown shoot-'em-ups without coding
Build them up to knock them down

Putting serious effort into the 2D shooter genre as a player can feel like a deconstruction of the form unearthing arcane mechanisms and dissecting scoring systems that lurk below the visuals very much a process of unpicking the work of game designers. In their most purebred form, unembellished by narrative acrobatics or any meaningful moments of downtime, 2D shooters present an experience where playing can feel something like direct interaction with the code itself a dance with intersecting multipliers and numerical gauges played out as a flight through dangerous skies.

All of which means that playing a shmup can sometimes feel close to the process of making one. Spend time in an arcade community, and you may well hear 2D shooter players ponder how different scoring systems in hypothetical games might work. Bulo Studio's new game-making software Shmup Creator seems to have been made for exactly that kind of person, offering a complete game development toolbox specifically geared towards making various forms of scrolling shooter - and in adopting a 'no-code' approach it means users can build complete games with no need at all to embrace programming.

This story is from the July 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the July 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024