Facebook Pixel THE MAKING 0F.... AMERICAN ARCADIA | Edge UK - puzzle-gaming - Read this story on Magzter.com

Try GOLD - Free

THE MAKING 0F.... AMERICAN ARCADIA

Edge UK

|

June 2024

How a contrast of perspectives added extra layers to a side-scrolling platform game

- JON BAILES

THE MAKING 0F.... AMERICAN ARCADIA

They say the camera never lies, but that doesn’t mean it always tells the whole truth. So accustomed are we to the concept of a side-scrolling platform game whose viewpoint exists purely as our window into a world that it’s a shock to discover it might be someone else’s perspective too, someone keeping tabs on our every move. Fortunately, in American Arcadia, that someone is on your side, under your control even, along with the little running man at the centre of your screen.

It may have been no small feat to collapse first- and third-person views together like this, but for Madrid’s Out Of The Blue Games, the idea felt like a natural next step. While still developing their first game, Call Of The Sea, the studio heads decided they needed a second project that could be lined up to follow soon after. “For a small studio like ours, it’s good to keep doing games and not wait after you release the first one,” Tatiana Delgado, studio co-founder and creative director, tells us. They called a meeting of the design team and the core of what would become American Arcadia was spawned in that session. “Sometimes the magic flows,” as Delgado puts it.

Initially, they were keen to make a side-scrolling game, a desire that merged with a shared interest in dystopian escape films such as The Truman Show, Logan’s Run and The Island, and TV series The Prisoner. Yet their experience with the firstperson

MORE STORIES FROM Edge UK

Edge UK

Edge UK

IMITATION GAME

This AI thinks she's a person. Do you choose to kill her dream?

time to read

7 mins

July 2026

Edge UK

Edge UK

Mouse: PI For Hire

Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.

time to read

4 mins

July 2026

Edge UK

Edge UK

Will: Follow The Light

There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.

time to read

4 mins

July 2026

Edge UK

Edge UK

Dosa Divas

Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?

time to read

4 mins

July 2026

Edge UK

Edge UK

AN AUDIENCE WITH... JENOVA CHEN

The designer synonymous with games as art on 20 years of Thatgamecompany

time to read

13 mins

July 2026

Edge UK

Edge UK

Tomodachi Life: Living The Dream

Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.

time to read

4 mins

July 2026

Edge UK

Edge UK

Pragmata

It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited

time to read

7 mins

July 2026

Edge UK

Edge UK

Replaced

Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.

time to read

4 mins

July 2026

Edge UK

Edge UK

Mixtape

Even as it feels increasingly like a relic, the concept of the mixtape endures.

time to read

4 mins

July 2026

Edge UK

Edge UK

D-TOPIA

A perfect world? Just don't forget to smile

time to read

3 mins

July 2026

Listen

Translate

Share

-
+

Change font size