PUTTING THE HAMMER DOWN
Edge|July 2022
Warhammer's unstoppable rise within the videogame universe
PUTTING THE HAMMER DOWN

Though at its core, Games Workshop produces games for the tabletop, its history is tightly bound with videogames. It was, after all, co-founded in 1975 by Steve Jackson and Ian Livingstone, who both went on to help define the UK videogame industry. Computer platforms seemed natural offshoots for its physical games, starting in 1983 with Apocalypse for Sinclair's ZX Spectrum. It even published original games, such as Julian Gollop's acclaimed 1985 turn-based strategy, Chaos: The Battle Of Wizards.

Warhammer itself started to be reflected in videogames from the early 1990s, with the release of games based on HeroQuest, Space Crusade and Space Hulk. Over the past few years, though, the number of licensed Warhammer games has exploded, just as Warhammer itself has. In the five years between 2017 and 2021, as Games Workshop's stock price rose by a factor of ten, 38 games based on Warhammer were released, contrasting with nine released across all of the 'oos. The spread of genres is wide, from firstperson shooters (Necromunda: Hired Gun) to mobile CCGs (Combat Cards), arcade flight sims (Dakka Squadron) to ARPGs (Inquisitor: Martyr), and so is the quality level, but the list is studded with gems, such as the Total War: Warhammer series, Mechanicus, and of course Fatshark's Vermintide.

That breadth reflects the breadth of Warhammer itself, according to Jon Gillard, Games Workshop's executive vice president of global licensing. "Originally we worked with a very limited number of partners who released a small number of games," he says. "One of the difficulties from that time was that we only got to explore a tiny portion of the, frankly, massive multi-universe Warhammer IP, so the biggest change since then is that we have opened up Warhammer to a larger number of partners to try out a number of different genres of game on a wider range of platforms."

This story is from the July 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the July 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

MORE STORIES FROM EDGEView All
Bulwark: Falconeer Chronicles
Edge UK

Bulwark: Falconeer Chronicles

Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.

time-read
4 mins  |
June 2024
Children Of The Sun
Edge UK

Children Of The Sun

René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

What does Rise Of The Ronin say for PS5 exclusivity?

time-read
3 mins  |
June 2024
Rise Of The Ronin
Edge UK

Rise Of The Ronin

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

time-read
4 mins  |
June 2024
Post Script
Edge UK

Post Script

The pawn and the pandemic

time-read
4 mins  |
June 2024
Dragon's Dogma 2
Edge UK

Dragon's Dogma 2

The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.

time-read
6 mins  |
June 2024
BLUE MANCHU
Edge UK

BLUE MANCHU

How enforced early retirement eventually led Jonathan Chey back to System Shock

time-read
7 mins  |
June 2024
THE MAKING 0F.... AMERICAN ARCADIA
Edge UK

THE MAKING 0F.... AMERICAN ARCADIA

How a contrast of perspectives added extra layers to a side-scrolling platform game

time-read
8 mins  |
June 2024
COMING IN TO LAND
Edge UK

COMING IN TO LAND

The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?

time-read
10+ mins  |
June 2024
VOID SOLS
Edge UK

VOID SOLS

This abstract indie Soulslike has some bright ideas

time-read
2 mins  |
June 2024