Try GOLD - Free

Feel The Fury

Xbox: The Official Magazine

|

July 2017

OXM TALKS EXCLUSIVELY TO GUNFIRE GAMES TO DISCOVER HOW FURY’S MISSION TO CAPTURE THE SEVEN DEADLY SINS IS THE MOST AMBITIOUS DARKSIDERS GAME YET 
 

- Stephen Ashby

Feel The Fury

Some games seem doomed before they even begin development. They’re thrown into Purgatory and forgotten, cursed to forever be referred to by people as ‘that game that never got made’. For a long time, it looked like Darksiders III was one such title. The first two games in the series were developed by Vigil Games, working under the THQ banner, but when the publisher declared bankruptcy late in 2012 it seemed that the sequel might be lost forever.

“Honestly, at the end of Darksiders II we were told fairly early on that we wouldn’t be making a Darksiders III for a while,” says David Adams, game director at Gunfire Games, as OXM chats to the studio about the game. The team had started work on a new project (“it was really cool,” said Adams), but when THQ folded, Vigil couldn’t find a buyer and was forced to close. The team split, with many coming together to form Gunfire Games. “When we first started Gunfire, pretty much everybody [here] had come over from Vigil,” explains Adams. “Since then we’ve hired more people that didn’t work there originally, but even now I’d say we have around 50 people total, and probably 30-35 of those are originally from Vigil.” What he’s trying to say is that the team knows what it’s doing. Gunfire has got this.

Coming up with an idea for the sequel was never an issue for Darksiders III. Ultimately, the biggest challenge was choosing which story the team wanted to tell. “I think early on in Darksiders II when we were thinking about

MORE STORIES FROM Xbox: The Official Magazine

Xbox: The Official Magazine

Xbox: The Official Magazine

Zombie Army 4: Dead War

Schlocky shooter hits its target, but runs out of Ammo

time to read

6 mins

April 2020

Xbox: The Official Magazine

My Bloody Valentine

OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke

time to read

11 mins

April 2020

Xbox: The Official Magazine

The History Of Multiplayer On Xbox

Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles

time to read

9 mins

April 2020

Xbox: The Official Magazine

Joe Madureira King Of The Hell

With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games

time to read

7 mins

April 2020

Xbox: The Official Magazine

Xbox: The Official Magazine

WHY I LOVE... LOS SANTOS' CRIMINAL TRIO

Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer

time to read

3 mins

April 2020

Xbox: The Official Magazine

Lifting the lid on Series X's launch

With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One

time to read

6 mins

April 2020

Xbox: The Official Magazine

Xbox: The Official Magazine

Rugby 20

FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS

time to read

4 mins

April 2020

Xbox: The Official Magazine

Xbox: The Official Magazine

Darksiders Genesis

TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE

time to read

3 mins

April 2020

Xbox: The Official Magazine

Outriders

The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham

time to read

5 mins

April 2020

Xbox: The Official Magazine

Xbox: The Official Magazine

BEST SPIDERS ON XBOX

Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox

time to read

5 mins

April 2020

Translate

Share

-
+

Change font size