Joe Madureira King Of The Hell
Xbox: The Official Magazine|April 2020
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
Aaron Potter

Making the jump from one industry to another is a risky move, but it’s one that comic-book-artist-turned-game director Joe Madureira made look easy back when the Darksiders series kicked off in 2010. Initially beginning his career as an intern at Marvel Comics, he eventually worked his way up to drawing some of the publisher’s most iconic characters, using the experience gathered there to influence the design and vibe of his own games and comic book titles. Following a brief period of uncertainty following Vigil Games shuttering, today he heads up Airship Syndicate which is focused on doing big things with modest resources.

Now that the newest Darksiders installment has slashed its way onto Xbox One, we caught up with the artistic self-starter to find out how he tackled the franchise from a whole new top-down perspective.

First off, how would you describe your style for people unfamiliar with your comic book and concept design artwork? What were your main influences growing up?

Describing my style… that’s an interesting question. I will often change my style slightly to suit the project at the time. For instance, I’ll go darker on a character like Wolverine, whereas with someone like Spider-Man, I try to keep things light and fun. You’ll notice those differences in my game stuff too, just looking at Battle Chasers and Darksiders as examples. I’ve always gravitated toward stylised stuff, realism isn’t my thing. Growing up, I was influenced by everything from D&D fantasy illustrators, comic books and games, to manga and anime. Even films and animation for pacing and shot composition. Like most artists, I think I’m just influenced by basically everything I see that excites me!

What initially made you want to make the jump from comics to games, and were you a big gamer at all beforehand?

I think I was around five years old when I got my Atari 2600, and I’ve been obsessed with games ever since. I started drawing around the same time. It was actually my career in comics that helped get me into game development. I would randomly meet game industry folks, and they’d tell me they were fans of my work and ask if I’d ever considered working in games, things like that. Eventually, the opportunity became too tempting to pass up.

Where did the ‘genesis’ of the idea for Darksiders come from?

Continue reading your story on the app

Continue reading your story in the magazine

MORE STORIES FROM XBOX: THE OFFICIAL MAGAZINEView All

WHY I LOVE... LOS SANTOS' CRIMINAL TRIO

Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer

3 mins read
Xbox: The Official Magazine
April 2020

Lifting the lid on Series X's launch

With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One

6 mins read
Xbox: The Official Magazine
April 2020

Rugby 20

FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS

4 mins read
Xbox: The Official Magazine
April 2020

Darksiders Genesis

TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE

3 mins read
Xbox: The Official Magazine
April 2020

Outriders

The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham

5 mins read
Xbox: The Official Magazine
April 2020

BEST SPIDERS ON XBOX

Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox

5 mins read
Xbox: The Official Magazine
April 2020

Zombie Army 4: Dead War

Schlocky shooter hits its target, but runs out of Ammo

6 mins read
Xbox: The Official Magazine
April 2020

The History Of Multiplayer On Xbox

Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles

9 mins read
Xbox: The Official Magazine
April 2020

Joe Madureira King Of The Hell

With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games

7 mins read
Xbox: The Official Magazine
April 2020

My Bloody Valentine

OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke

10+ mins read
Xbox: The Official Magazine
April 2020