Puzzle-gaming

Retro Gamer
007 night fire
THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
3 min |
Issue 278

Retro Gamer
THE MAKING OF OPERATION WOLF
FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
10+ min |
Issue 278

Retro Gamer
Hardware Heaven
Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.
1 min |
Issue 278

Retro Gamer
OFFICIAL UK PLAYSTATION MAGAZINE #31
THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
2 min |
Issue 278

Retro Gamer
Burnout Dominator
HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK
1 min |
Issue 278
Retro Gamer
FEELING THE FORCE
Darran looks back at his longtime affection for Star Wars
3 min |
Issue 278

Retro Gamer
The Bat Man of Best Buy
There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.
2 min |
Issue 278

Retro Gamer
Wing Commander
CHRIS ROBERTS DOES STAR WARS
1 min |
Issue 278

Retro Gamer
VERY SMALL VECTREX
David Oghia tells all about the upcoming mini console
3 min |
Issue 278

Retro Gamer
THE MAKING OF LUMINES
FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
9 min |
Issue 278

Retro Gamer
The Great Escape
IT'S 1942 AND HALF-TIME IN THE SECOND WORLD WAR, WITH THE ALLIES AND AXIS POWERS LOCKED IN A BRUTAL CONFLICT. FOR YOU, THOUGH, THE WAR IS OVER. OR IS IT? JOIN RETRO GAMER AS WE DIG INTO OCEAN'S MAGNIFICENT WARTIME ADVENTURE, THE GREAT ESCAPE
9 min |
Issue 278

Retro Gamer
YOU CAN'T SPELL DEAL WITHOUT EA
THE GIANT PUBLISHER HAS BEEN ACQUIRED FOR $55 BILLION
2 min |
Issue 278

Retro Gamer
KILL SWITCH
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY'S STANDARD, THERE WAS KILL.SWITCH - A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS
6 min |
Issue 278

Retro Gamer
BURNING RANGERS
Sonic Team designed one of the last major Saturn games to show off what the outgoing hardware could really do, and it has you rescuing civilians and putting out fires. But should you pick it up if there's money burning a hole in your pocket?
3 min |
Issue 278

Retro Gamer
Silent Hill F
It's a brave developer that takes on a revered series like Silent Hill, but Neobards Entertainment certainly hasn't shirked from the challenge.
3 min |
Issue 278

Retro Gamer
SONIC THE HEDGEHOG 2
Collecting the Chaos Emeralds in the original Sonic The Hedgehog was a fun task, but one that only offered a slightly altered end sequence as a reward.
1 min |
Issue 278

Retro Gamer
Ratcheteer DX
Shaun Inman on converting a Playdate hit to Steam
3 min |
Issue 278

Retro Gamer
THE COLOSSUS HUNTER
Shawn Reed on his quest to track down Team Ico memorabilia
2 min |
Issue 278

Retro Gamer
Mission Impossibubble
>> COMMODORE 64 >> 1989 >> HEWSONIt's fair to say that I was completely ignorant about the Commodore 64 when I received it as a hand-me-down from my cousins.
1 min |
Issue 278

Retro Gamer
THE HOMEBREWER'S KIT
INTERESTED IN WANTING TO PROGRAM IN SINCLAIR BASIC? WE TALK TO TWO PEOPLE WHO HAVE BEEN LEARNING AND EXPERIMENTING THEMSELVES
2 min |
Issue 278

Retro Gamer
Bubsy In: The Purrfect Collection
THE SCORE TELLS HALF THE TAIL
2 min |
Issue 278

Retro Gamer
THE LATEST NEWS FROM MAY 2009
Real-time strategy isn't the genre you'd necessarily associate most closely with the Wii, but the Pikmin-alike Little King's Story delighted reviewers this month.
3 min |
Issue 278

Retro Gamer
MAGICLAND DIZZY
THERE WASN'T ENOUGH TIME FOR THE ORIGINAL CREATORS OF THE DIZZY SERIES TO HAVE A FOURTH CRACK AT PRODUCING A NEW DIZZY ADVENTURE FOR HOME COMPUTERS. BUT WITH THE BATON PASSED TO A NEW DEVELOPMENT TEAM, ANOTHER CRACKING QUEST EMERGED
7 min |
Issue 278

Retro Gamer
THE EVOLUTION OF BANJO-KAZOOIE
THE FINAL ITERATION OF RARE'S PROJECT DREAM, BANJO-KAZOOIE BECAME A BEST-SELLER THAT RECEIVED MULTIPLE FOLLOW-UPS. BANJO CREATORS CHRIS SUTHERLAND, ED BRYAN, GAVIN HOOD, GARY RICHARDS AND STEVE MALPASS EXPLAIN HOW THE SERIES EVOLVED
10+ min |
Issue 278

Retro Gamer
Atlantis
SO THAT'S WHY ATLANTIS SUNK
1 min |
Issue 278

Retro Gamer
A link to the past
Retro games aren't just old games. I mean, obviously. Duh. They're nostalgia – a gateway to simpler, more innocent times. Yadda yadda. The term 'retro gaming' has come to mean playing and collecting old games.
2 min |
Issue 278

Retro Gamer
Misery guts
We are a silly old bunch, aren't we? Us retro gaming enthusiasts. Getting upset at so many things that don't matter in the slightest. A little of that playground rivalry can be fun, but only if it isn't taken too seriously. If we mean
2 min |
Issue 278
Retro Gamer
Stonekeep
FIRST IMPRESSIONS COUNT
1 min |
Issue 277

Retro Gamer
THE MAKING OF BULLY
ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT
10 min |
Issue 277

Retro Gamer
JUSTIN LEEPER
American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
10+ min |