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AMSTRAD ACTION #70

Retro Gamer

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Issue 279

The Amstrad CPC brand was struggling in 1991. Attempts to refresh it with the Plus models had failed.

- WORDS BY JAMES KONIK

AMSTRAD ACTION #70

THIS MONTH IN JULY 1991

Amstrad had also made a brave stab at entering the console market with the GX4000, but it was not to be and the curtains were closing. Great games kept coming though, and the Amstrad was still getting unique versions of top titles, with covertapes presenting them to eager readers. This month's Amstrad Action tape includes a demo of the fantastic Switchblade, along with the complete Future Knight, as well as an excellent reader game and a demo of a cloned arcade classic.

THE MAIN EVENT: SWITCHBLADE DEMO

With its anime stylings, bandana-clad hero and tense combat, Switchblade seemed effortlessly cool in 1991. It oozed quality, but despite the aesthetic,

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Back to R-Type

It's very important for you to know one thing: I'm not an actor.

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2 mins

Issue 279

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BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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4 mins

Issue 279

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Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

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Issue 279

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PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

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2 mins

Issue 279

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Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

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2 mins

Issue 279

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Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

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1 mins

Issue 279

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SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

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ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

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Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

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Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

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