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Puzzle-gaming

Retro Gamer

Retro Gamer

THE EVOLUTION OF GAUNTLET

WHEN ATARI ADAPTED DUNGEONS & DRAGONS FOR THE ARCADES WITH GAUNTLET, IT POPULARISED FOUR-PLAYER CO-OP GAMING AND PAVED THE WAY FOR A SUCCESSFUL FRANCHISE. BOB FLANAGAN, MIKE HALLY AND JOHN ROMERO EXPLAIN HOW THE SERIES EVOLVED

10+ min  |

Issue 261
Retro Gamer

Retro Gamer

THE MAKING OF Booty

YO HO HO AND A BOTTLE OF RUM! RETRO GAMER FINALLY CATCHES UP WITH JOHN F CAIN, CREATOR OF THE FINEST PIRATE BUDGET GAME ON THE ZX SPECTRUM. FROM THE ISLE OF MAN TO THE HIGH SEAS, THIS IS THE ENTERTAINING STORY OF BOOTY. ARRR!

9 min  |

Issue 261
Retro Gamer

Retro Gamer

THE LATEST NEWS FROM DECEMBER 2007

Nintendo can always bank on Mario's inimitable blend of mass appeal and fundamentally excellent gameplay, and Super Mario Galaxy was its big Wii hit for the holidays.

3 min  |

Issue 261
Retro Gamer

Retro Gamer

Paul Murphy

A quick chat with the founder of Ninty Media

4 min  |

Issue 261
Retro Gamer

Retro Gamer

THE FIRST CONSOLE WAR ENDS

Atari acquires Intellivision in a surprise deal

3 min  |

Issue 261
Retro Gamer

Retro Gamer

THE IMPACT METAL GEAR

KONAMI'S METAL GEAR SOLID INFILTRATED THE PLAYSTATION IN 1998, POPULARISING A GENRE WITH ITS BLEND OF TACTICAL ESPIONAGE ACTION AND CINEMATIC STORYTELLING. FROM CLONED BROTHERS AND CYBORG NINJAS TO EXCLAMATION MARKS AND CARDBOARD BOXES, RETRO GAMER DECODES THE MULTITUDE OF WAYS THAT HIDEO KOJIMA'S GAME LEFT ITS ENDURING FOOTPRINT IN THE SNOW ON THE GAMES INDUSTRY

10+ min  |

Issue 261
Retro Gamer

Retro Gamer

PLAYING CO-OP

This month's collector isn't going it alone

2 min  |

Issue 259
Retro Gamer

Retro Gamer

The 400 Mini

MORE FUN, LESS HASSLE?

3 min  |

Issue 259
Retro Gamer

Retro Gamer

THE MAKING OF BURNOUT 3 TAKEDOWN™

THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME

10+ min  |

Issue 259
Retro Gamer

Retro Gamer

PSP Go

While Sony was no stranger to tinkering with its hardware, the PSP got a lot of attention over the years – the PSP Go was the fourth major iteration of the hardware, and the most radical redesign.

1 min  |

Issue 259
Retro Gamer

Retro Gamer

THE IMPACT OF 3rd STRIKE STREET FIGHTEr III

THEY SAY THIRD TIME'S A CHARM, ALTHOUGH STREET FIGHTER III DIDN'T IGNITE FIGHTING GAMES IN THE SAME WAY AS ITS PREDECESSOR UNTIL 3RD STRIKE. MEMBERS OF THE FIGHTING GAME COMMUNITY TELL US HOW THIS COMEBACK CEMENTED ITS PLACE IN THE HISTORY OF 2D FIGHTERS

10+ min  |

Issue 259
Retro Gamer

Retro Gamer

ARCADE WRATH OF THE MUTANTS

A NEW TURTLES BEAT-'EM-UP IS FINALLY HEADING HOME AFTER YEARS OF DELIGHTING ARCADE-GOERS WE TALK TO EUGENE JARVIS AND MARC-ANDRÉ JUTRAS TO LEARN HOW THIS THROWBACK BRAWLER CAME TO BE, AND HOW IT'S BEEN EXPANDED FOR CONSOLES

4 min  |

Issue 259
Retro Gamer

Retro Gamer

THE MAKING OF STAR TREK 25TH ANNIVERSARY

SPACE MAY BE THE FINAL FRONTIER BUT STAR TREK ADVENTURE GAMES WERE PRETTY MUCH THE UNDISCOVERED COUNTRY IN THE EARLY NINETIES. AT LEAST UNTIL STAR TREK: 25TH ANNIVERSARY CAME ALONG A GAME THAT DARED TO GO WHERE NO STAR TREK GAME HAD GONE BEFORE

10 min  |

Issue 259
Retro Gamer

Retro Gamer

Datasette

If you’re going to adopt a common storage method across a range of computers, it makes sense to make the hardware as widely compatible as possible – and that’s just what Commodore did with the Datasette, known by the model numbers 1530 and C2N.

1 min  |

Issue 259
Retro Gamer

Retro Gamer

THE MAKING OF CAPTAIN BLOOD

AS HE TRAVELS THE HYDRA GALAXY IN HIS SHIP THE ARK, CAPTAIN BLOOD MUST TRACK DOWN AND DISINTEGRATE HIS FIVE REMAINING CLONES. TO DO SO, HE’LL HAVE TO COMMUNICATE WITH SEVERAL ALIEN SPECIES USING THE UPCOM, A UNIVERSAL LANGUAGE DEVICE. UNIVERSALITY IS THE KEY CONCEPT BEHIND THIS WIDELY ACCLAIMED FRENCH CLASSIC

9 min  |

Issue 259
Retro Gamer

Retro Gamer

SUPER METROID AN ENDURING LEGACY

AS NINTENDO'S SCI-FI CLASSIC TURNS 30 WE REVISIT THE PLANET ZEBES AND SPEAK TO DEVELOPERS OF BOTH METROIDVANIAS AND ACTUAL METROID GAMES TO LEARN WHAT MAKES SAMUS ARAN'S 2D ADVENTURE SO SPECIAL

7 min  |

Issue 259
Retro Gamer

Retro Gamer

Space Giraffe

MORE THAN JUST A TEMPEST CLONE

1 min  |

Issue 251
Retro Gamer

Retro Gamer

Street Fighter II: Champion Edition

How NEC's tiny console successfully pulled off the task of hosting the world's biggest fighting game

1 min  |

Issue 251
Retro Gamer

Retro Gamer

Streets Of Rage

FIGHT TOGETHER, FIGHT FOREVER

1 min  |

Issue 251
Retro Gamer

Retro Gamer

The Official Frogger

IT'S FROGGER, BUT SUPERCHARGED

1 min  |

Issue 251
Retro Gamer

Retro Gamer

The Making Of Karateka

Game preservation has just gone up a level

4 min  |

Issue 251
Retro Gamer

Retro Gamer

Konnichiwa

I’m writing this a week after my return from Japan. I’m feeling flat and can’t believe it’s already so far behind me.

2 min  |

Issue 251
Retro Gamer

Retro Gamer

CALL OF DUTY

THE STORY OF CALL OF DUTY BEGINS NOT AT ACTIVISION, BUT IN THE BOSOM OF ITS CHIEF RIVAL, EA. THE LATTER PUBLISHER HAD TASKED A DEVELOPER NAMED 2015 INC WITH EXPANDING ITS TERRITORY ONTO PC WITH MEDAL OF HONOR: ALLIED ASSAULT

10+ min  |

Issue 251
Retro Gamer

Retro Gamer

HOGS OF WAR

TREMENDOUS TURN-BASED TACTICS AND VERY BRITISH HUMOUR BUILT HOGS OF WAR A CULT FOLLOWING IN THE YEARS AFTER IT FIRST BROUGHT BACON TO THE BATTLEFIELD. JOIN US ON A RECONNAISSANCE MISSION THAT YIELDS DEVELOPER INSIGHTS AND NEWS OF A REMASTER

8 min  |

Issue 251
Retro Gamer

Retro Gamer

Callahan's CROSSTIME SALOON

YOU'LL ENTER IT AS A STRANGER, AND YOU'LL LEAVE AS A FRIEND. JOIN ADVENTURE GAMING LEGEND JOSH MANDEL FOR A BEER OR TWO IN CALLAHAN'S CROSSTIME SALOON: A HILARIOUS, UNSUNG CLASSIC FROM THE LATER YEARS OF THE POINT-AND-CLICK ERA'S GOLDEN AGE...

6 min  |

Issue 251
Retro Gamer

Retro Gamer

LED STORM

CAPCOM'S ARCADE ARCHIVE IS SO STUFFED THAT FOR EVERY MEGA-HIT THERE ARE SEVERAL RELEASES THAT ARE REGULARLY OVERLOOKED. LED STORM IS ONE SUCH TITLE, AND THAT'S A SHAME BECAUSE IT'S A GREAT GAME - OR SHOULD WE SAY GAMES?

7 min  |

Issue 251
Retro Gamer

Retro Gamer

KATAKIS

THE COMMODORE 64 WAS HOST TO MANY A GREAT SHMUP, SCROLLING IN ALL DIRECTIONS. ONE OF THE MORE NOTABLE EXAMPLES WAS RAINBOW ARTS' KATAKIS AND IT WAS NOT ONLY FAMOUS FOR ITS HIGH QUALITY BUT ALSO FOR ITS HIGHLY EXTRAORDINARY DEVELOPMENT STORY

10+ min  |

Issue 251
Retro Gamer

Retro Gamer

THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER

CREATED TO TIE-IN WITH THE STAR WARS PREQUEL TRILOGY, STARFIGHTER AND JEDI STARFIGHTER BROUGHT THE SPIRIT OF EPISODE I AND II TO THE PLAYSTATION 2. DESIGNER TIM LONGO EXPLAINS HOW LUCASARTS CHANNELLED THE MOVIES WITH ITS MISSION-BASED COMBAT FLIGHT SIMS

8 min  |

Issue 251
Retro Gamer

Retro Gamer

DARK FORCES

WITH GEORGE LUCAS BUSY PLANNING THE NEXT STAGE OF HIS SCI-FI OPUS AND THE ALL-CONQUERING DOOM FRAGGING GAMERS EVERYWHERE, THE TIME WAS RIGHT FOR A FIRST-PERSON SHOOTER SET WITHIN THE STAR WARS UNIVERSE. WITH A NEW REMASTER RECENTLY ANNOUNCED BY NIGHTDIVE STUDIOS, THE TIME IS ALSO RIGHT TO RETURN TO LUCASARTS' ICONIC GAME

10+ min  |

Issue 251
Retro Gamer

Retro Gamer

THE MAKING OF Fantavision

WHEN YOU'RE LOOKING TO DAZZLE A CROWD, PUTTING ON A FIREWORKS DISPLAY IS A GOOD WAY TO DO IT - AND THAT'S EXACTLY HOW SONY CHOSE TO SHOW OFF THE POWER OF THE PS2. KATSUYUKI KANETAKA REVEALS HOW THE CULT CLASSIC PYROTECHNIC PUZZLE GAME WAS MADE

10 min  |

Issue 248

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