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THE EVOLUTION OF GAUNTLET
Retro Gamer
|Issue 261
WHEN ATARI ADAPTED DUNGEONS & DRAGONS FOR THE ARCADES WITH GAUNTLET, IT POPULARISED FOUR-PLAYER CO-OP GAMING AND PAVED THE WAY FOR A SUCCESSFUL FRANCHISE. BOB FLANAGAN, MIKE HALLY AND JOHN ROMERO EXPLAIN HOW THE SERIES EVOLVED

AIthough Atari's coin-op division remained profitable throughout the US videogame crash of 1983, there were lay-offs from the department, and this resulted in a fantasy RPG-style arcade game that Ed Logg had started designing late in the year being put on the backburner. By the time Ed had the staff he required it was early 1985, and soon after, coder Bob Flanagan replaced an Atari legend on Ed's team. "I got on to the project about three months in," Bob recalls. "Dave Theurer had been doing the work with Ed and then I took over. Dave had built the level editor, and I think some of the initial mazes. Then my job was to maintain the editor and extend it, and also create mazes and do other coding."

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