CATEGORIES

DISPATCHES JANUARY
Edge

DISPATCHES JANUARY

Dialogue Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

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7 mins  |
January 2022
ELDEN RING
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ELDEN RING

Does FromSoftware’s magic work across a broader canvas?

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6 mins  |
January 2022
Dark Souls III
Edge

Dark Souls III

How FromSoftware’s fourth Souls game triumphantly paints itself into a corner

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7 mins  |
January 2022
Animal Crossing: New Horizons
Edge

Animal Crossing: New Horizons

A progress report on the games we just can’t quit

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2 mins  |
January 2022
Unreliable Narrator
Edge

Unreliable Narrator

Exploring stories in games and the art of telling tales

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4 mins  |
January 2022
THE MAKING OF... CHICORY: A COLORFUL TALE
Edge

THE MAKING OF... CHICORY: A COLORFUL TALE

From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity

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10+ mins  |
December 2021
Powering up
Edge

Powering up

How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn

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10+ mins  |
December 2021
DOKEV
Edge

DOKEV

Pearl Abyss on the inspirations behind the unexpected hit of Gamescom

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6 mins  |
December 2021
TCHIA
Edge

TCHIA

An open-world adventure embracing its time in the sun

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4 mins  |
December 2021
Jett: The Far Shore
Edge

Jett: The Far Shore

PC, PS4, PS5

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8 mins  |
December 2021
Deathloop
Edge

Deathloop

PC, PS5

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10+ mins  |
December 2021
Sin & Punishment: Successor Of The Skies
Edge

Sin & Punishment: Successor Of The Skies

How Treasure came out all guns blazing for its last big game

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8 mins  |
December 2021
KITFOX GAMES
Edge

KITFOX GAMES

The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork

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9 mins  |
December 2021
THE SECOND COMING
Edge

THE SECOND COMING

In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground

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10+ mins  |
December 2021
Marvel's Guardians Of The Galaxy
Edge

Marvel's Guardians Of The Galaxy

Can Eidos Montreal get the best out of the MCU’s misfits?

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4 mins  |
November 2021
Psychonauts 2
Edge

Psychonauts 2

The upside of such a large cast is having more brains to probe – and some of them have multiple segments

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10+ mins  |
November 2021
HALO INFINITE
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HALO INFINITE

After six years, is 343 ready to finish the fight?

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6 mins  |
November 2021
CHARLES GAMES
Edge

CHARLES GAMES

The small Czech developer making videogame history

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8 mins  |
November 2021
Verses mode
Edge

Verses mode

From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames

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10+ mins  |
November 2021
ALTER EGO
Edge

ALTER EGO

How tackling the Marvel universe revealed an unexpected new side of the XCOM team

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10+ mins  |
November 2021
Bastion
Edge

Bastion

Looking back at the debut game that laid the blueprint for Hades

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8 mins  |
November 2021
STAR POWER
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STAR POWER

How a Hollywood studio became the most exciting force in games

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10+ mins  |
November 2021
SAINTS ROW
Edge

SAINTS ROW

No dildo bats, please, we’re millennials

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6 mins  |
November 2021
THE MAKING OF CREAKS
Edge

THE MAKING OF CREAKS

How a Czech art-school project became an eight-year labour of love

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10+ mins  |
November 2021
The trouble with game development
Edge

The trouble with game development

The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole

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10+ mins  |
November 2021
Escape Zoom
Edge

Escape Zoom

The Isklander trilogy mixes detective games, video calls and immersive theatre

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5 mins  |
October 2021
HEAVENLY BODIES
Edge

HEAVENLY BODIES

Ladies and gentlemen, we are floating in space

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4 mins  |
October 2021
PHANTOM ABYSS
Edge

PHANTOM ABYSS

A game about survival where you run toward the ghosts

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4 mins  |
October 2021
Ring of Steel
Edge

Ring of Steel

How a small Sheffield indie was entrusted with the future of boxing videogames

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5 mins  |
October 2021
Edge

FAR CRY 6

Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller

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4 mins  |
October 2021