Developer/publisher Superbrothers, Pine Scented Software
Format PC, PS4, PS5 (tested)
Release Out now
Four words, spoken towards the end of Superbrothers’ science-fiction adventure, say everything about the kind of game it is. They come from your co-pilot Isao, who is ebullient, loquacious company in the early hours, but now cuts a despondent figure. He’s relaying to the rest of your group of scouts how, in the course of completing your current objective, you found yourself in an entanglement with a particularly large opponent – one he’s forced to admit involved “mutual belligerence” by way of your craft’s concussive ‘pop’. Head bowed in contrition, he addresses his colleagues: “Regrettably, there was a battle.”
Jett, then, is not like most other science-fiction games. It is slow, contemplative and, at times, deeply introspective. It is not afraid to confront the big questions. At one point, Isao even invites protagonist Mei to consider humanity’s purpose, presenting you with three options (which we won’t spoil here). The one you choose does not carry a significant narrative or mechanical impact. No one’s fate hinges upon it. All the same, we consider our response for some time. And when we eventually proffer an answer, we don’t need a text prompt in the corner of the screen to know that Isao will remember it.
This story is from the December 2021 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the December 2021 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas