Puzzle_Gaming

Retro Gamer
Air Rescue
THIS WHIRLYBIRD WON’T FLY
1 min |
Issue 245

Retro Gamer
A TRIBUTE TO CORE DESIGN
CREATED BY FORMER GREMLIN GRAPHICS’ DERBY STAFF, CORE DESIGN FOUND SUCCESS WITH RICK DANGEROUS AND CHUCK ROCK BEFORE CAPTURING THE ZEITGEIST WITH LARA CROFT. RETRO GAMER CELEBRATES THE WORLD-BEATING STUDIO WITH COFOUNDER JEREMY HEATH-SMITH
10+ min |
Issue 245

Retro Gamer
Jaws Unleashed
ALL YOU NEED IS KILL
1 min |
Issue 245

Retro Gamer
THE MAKING OF SENTINEL RETURNS
GEOFF CRAMMOND’S THE SENTINEL WAS ONE OF THE MOST UNIQUE COMPUTER GAMES TO BE PUBLISHED IN THE EIGHTIES. A DECADE LATER A DARKER, MORE TWISTED AND EVEN MORE INTRIGUING VERSION EMERGED FROM PSYGNOSIS FOR THE PC AND SONY’S PLAYSTATION
8 min |
Issue 245

Retro Gamer
C-SMASH VRS
COULD A CULT-FAVOURITE DREAMCAST GAME REALLY BE RE-IMAGINED AS AN ARCADE SPORTS EXPERIENCE BEFITTING THE LATEST IN VR TECHNOLOGY? WE SPEAK TO THE TEAM THAT HAS TAKEN ON THE MIGHTY TASK OF DOING JUST THAT
4 min |
Issue 245

Retro Gamer
ULTIMATE GUIDE GAME OVER
IT’S THE SPANISH-MADE GAME THAT CAUSED A COLOSSAL – AND HYPOCRITICAL – STIR IN THE UK THANKS TO ITS CONTROVERSIAL ADVERTISING CAMPAIGN. JOIN RETRO GAMER AS WE LOOK BACK AT THE 8-BIT RUN-AND-GUN GAME THAT CEMENTED DEVELOPER DINAMIC’S REPUTATION – FOR BETTER OR WORSE
6 min |
Issue 245

Retro Gamer
CLASSIC MOMENTS Fatal Fury
So far, the combatants of Fatal Fury have been pretty fearsome types
2 min |
Issue 245

Retro Gamer
THE WEIRD WORLD OF ATARI 2600 ACCESSORIES
THE STELLAR SUCCESS OF THE ATARI VCS/2600 LED TO AN EXPLOSION OF PERIPHERALS BEING RELEASED FOR THE MACHINE, SOME OF WHICH WERE VERY STRANGE INDEED, ENCOMPASSING EVERYTHING FROM FOAM EXERCISE MATS TO PLASTIC MACHINE GUNS
10+ min |
Issue 245

Retro Gamer
THE MAKING OF JOUST 2 SURVIVAL of the FITTEST
JOUST WAS A TRUE ORIGINAL AND A BONA FIDE CLASSIC OF THE GOLDEN AGE OF ARCADE VIDEOGAMES, BUT THE SEQUEL HAD ITS WINGS CLIPPED BEFORE IT EVEN HAD A CHANCE TO SPREAD THEM. DESIGNER JOHN NEWCOMER AND PROGRAMMERS KRISTINA DONOFRIO AND WARREN DAVIS SPIT FEATHERS
8 min |
Issue 245

Retro Gamer
James Bond 007: The Duel
THE NAME'S GAMES. GAMES JAMES, MAYBE?
1 min |
Issue 244

Retro Gamer
STUDIO PROFILE Twilight
Twilight was formed when a group of programmers and graphic artists split from Harrogatebased developer and publisher Enigma Variations. They went on to produce games for many UK publishers and affect a change in British Law thanks to a chicken
9 min |
Issue 244

Retro Gamer
Clive 'N' Wrench
We chat to Rob Wass about his brand-new platformer which is inspired by the 3D classics of yesteryear
3 min |
Issue 244

Retro Gamer
CASTLEVANIA: SYMPHONY OF THE NIGHT
A version of Konamis classic was set to terrorise the most unlikely of platforms, but received a stake in the heart before it could draw blood
3 min |
Issue 244

Retro Gamer
ULTIMATE GUIDE: STUNT CAR RACER
OF ALL GEOFF CRAMMOND'S CELEBRATED 3D GAMING EXPERIENCES, STUNT CAR RACER IS ARGUABLY THE MOST FUN. RETRO GAMER IS YOUR NAVIGATOR, AS YOUR VEHICLE IS WINCHED ONTO THE STARTING LINE OF HIS DAREDEVIL RACING TITLE
9 min |
Issue 244

Retro Gamer
SYSTEM 24 HEAVEN
SEGA'S SYSTEM 24 ARCADE HARDWARE HAS BEEN CALLED 'OBSCURE' BY SOME, AND THE GAMES THAT RAN ON IT CONSIDERED 'CURIOSITIES'. AT RETRO GAMER WE FEEL THERE HAS BEEN SOME KIND OF MISUNDERSTANDING. JOIN US AS WE UNCOVER THE REALITY
10+ min |
Issue 244

Retro Gamer
THE MAKING OF THE RUMBLE FISH 1+2
THE RUMBLE FISH MIGHT BE AN ODD NAME, BUT THE FIGHTING GAMES THAT BEAR IT ARE AN INTERESTING EVOLUTIONARY LINK BETWEEN FAR MORE FAMOUS FRANCHISES. WE SPEAK TO DIMPS TO FIND OUT WHY THESE FIGHTING GAMES ARE MORE SMOKED SALMON THAN CODSWALLOP
10+ min |
Issue 244

Retro Gamer
In the chair with...ROGER HECTOR
He joined Atari in its black-and-white days and is still making videogames almost half a century later. Roger Hector shares stories of holograms, vector tanks and scratched Sonic soundtracks
10+ min |
Issue 244

Retro Gamer
THE MAKING OF JET BIKE SIMULATOR
PHILIP AND ANDREW OLIVER HAD ALREADY ENJOYED DIZZYING SUCCESS BY THE TIME THEY MADE JET BIKE SIMULATOR. BUT WOULD GAMERS RACE TO PLAY THEIR LATEST CREATION OR WOULD A GAMBLE WITH A NEW PRICING STRUCTURE CAUSE IT TO SINK?
9 min |
Issue 244

Retro Gamer
THE IMPACT RESIDENT EVIL 4
WHILE THERE HAD BEEN A HANDFUL OF INNOVATIONS DURING ITS FIRST THREE CRITICALLY ACCLAIMED GAMES, THE CORE GAMEPLAY OF THE MAIN RESIDENT EVIL SERIES HAD REMAINED BROADLY THE SAME BY THE TURN OF THE CENTURY. AS THE NEW MILLENNIUM DAWNED, IT WAS TIME FOR A SIGNIFICANT CHANGE THAT WOULD COME TO REDEFINE THE SERIES FOREVER
10+ min |
Issue 244

Retro Gamer
CREATING DESPERATION
David Crookes remembers the time he made a game
3 min |
Issue 242

Retro Gamer
THE ARCADE ARCHIVE
A collection where everyone is welcome
2 min |
Issue 242

Retro Gamer
Evercade EXP
GOOD THINGS REALLY DO COME IN THREES
3 min |
Issue 242

Retro Gamer
Fighting Vipers 2
DEFANGED BY TIME
1 min |
Issue 242

Retro Gamer
LEVEL 9'S HUGE ADVENTURES
BEST KNOWN FOR TEXT ADVENTURES THROUGHOUT THE EIGHTIES, LEVEL 9 COMPUTING CHANGED DIRECTION AT THE START OF THE NEXT DECADE, CRAFTING A NEW VERSATILE GRAPHICAL GAME ENGINE AND ALSO CHALLENGING PLAYERS TO SOLVE PUZZLES ACROSS TIME ZONES IN A VERY FAMILIAR MAZE
10 min |
Issue 242

Retro Gamer
Golden Axe
ARCADE PERFECT?
1 min |
Issue 242

Retro Gamer
ULTIMATE GIIDE JOE & MAC CAVEMAN NINJA
IT HAS FINALLY HAPPENED THOSE CAVEMEN NINJAS JOE & MAC ARE BACK IN A NEW RELEASE FOR MODERN SYSTEMS. WHICH IS ALL THE IMPETUS RETRO GAMER NEEDS TO TURN BACK THE CLOCK AND REVISIT THEIR ORIGINAL JURASSIC LARK
5 min |
Issue 242

Retro Gamer
THE EVOLUTION OF SHADOW OF THE BEAST
THE STRIKING SIGHTS AND SOUNDS OF SHADOW OF THE BEAST PUSHED THE AMIGA FURTHER THAN EVEN MOST DEVELOPERS HAD KNOWN WAS POSSIBLE IN 1989. FROM SEQUELS AND CONVERSIONS TO A PLAYSTATION REMAKE THREE DECADES ON, THOSE INVOLVED EXPLAIN ALL
10+ min |
Issue 242

Retro Gamer
Bat 'N' Ball
DRIVING ME BATTY
1 min |
Issue 242

Retro Gamer
THE LATEST NEWS FROM MAY 2006
After the disaster that was Tomb Raider: The Angel Of Darkness and a transfer to American developer Crystal Dynamics, could Lara Croft regain her relevance?
3 min |
Issue 242

Retro Gamer
Moai.games
Indie developer Matt Sephton has a passion for Spotting monolithic human figures in videogames
3 min |