Mit Magzter GOLD unbegrenztes Potenzial nutzen

Mit Magzter GOLD unbegrenztes Potenzial nutzen

Erhalten Sie unbegrenzten Zugriff auf über 9.000 Zeitschriften, Zeitungen und Premium-Artikel für nur

$149.99
 
$74.99/Jahr

Versuchen GOLD - Frei

Puzzle_Gaming

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

2 min  |

Issue 279
Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

4 min  |

Issue 279
Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

4 min  |

Issue 279
Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

2 min  |

Issue 279
Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

2 min  |

Issue 279
Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

1 min  |

Issue 279
Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

1 min  |

Issue 279
Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

8 min  |

Issue 279
Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

3 min  |

Issue 279
Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

2 min  |

Issue 279
Retro Gamer

Retro Gamer

THE MAKING OF RB2 TM THE NEWCOMERS

REAL BOUT FATAL FURY 2

8 min  |

Issue 279
Retro Gamer

Retro Gamer

Ninku Gaiden: Hiroyuki Daikatsugeki

Sometimes, it's best not to make things more complicated than they need to be, and I like to think that the existence of Ninku Gaiden: Hiroyuki Daikatsugeki is a good example of this. In my mind's eye, someone at Sega saw that the company had obtained a licence for an anime series with a penguin in it, and simply said, “Didn't we do a game with a penguin back in the day?” Then, after swiftly clarifying that they meant Pengo and not Doki Doki Penguin Land, this spin-off was born.

1 min  |

Issue 279
Retro Gamer

Retro Gamer

X MARKS THE SPOT

The team look back at Microsoft's Xbox 360

3 min  |

Issue 279
Retro Gamer

Retro Gamer

Lumines Arise

THE RHYTHM IS GOING TO GET YOU

3 min  |

Issue 279
Retro Gamer

Retro Gamer

THE MAKING OF stormbringer

THE FOURTH MAGIC KNIGHT GAME TOOK INSPIRATION FROM A FOLK ROCK ALBUM AND A STAR TREK EPISODE, AND FOR SO MANY YEARS IT SERVED AS THE BUDGET GAME HERO'S SWAN SONG. DAUTD JONES RECALLS HOW HE CREATED STORMBRINGER AND TEASES ITS SUCCESSOR

6 min  |

Issue 279
Retro Gamer

Retro Gamer

CELEBRATING TOMONOBU ITAGAKI

THE CREATOR OF DEAD OR ALIVE PASSES

2 min  |

Issue 279
Retro Gamer

Retro Gamer

20 YEARS OF THE XBOX

TWO DECADES AGO, MICROSOFT SOUGHT TO USHER IN A NEW ERA OF GAMES - BIGGER GAMES, SMALLER GAMES, AND GAMES THAT WOULD BE MORE CONNECTED THAN EVER BEFORE. WE JOIN THOSE WHO WORKED WITH THE SYSTEM DURING ITS LIFETIME TO LOOK BACK AT THE MOST BELOVED XBOX CONSOLE

10+ min  |

Issue 279
Retro Gamer

Retro Gamer

Kurushi

Shortly before I started on Retro Gamer, I had a housemate whose boyfriend would always turn off the music in videogames if given the option.

1 min  |

Issue 279
Retro Gamer

Retro Gamer

DONKEY KONG COUNTRY

RARE'S DONKEY KONG COUNTRY WAS A GROUND-BREAKING GAME IN MORE WAYS THAN ONE, WITH GAMERS GOING BANANAS OVER DAVID WISE'S STANDOUT SOUNDTRACK. INCORPORATING ENVIRONMENTAL SOUNDS AND MUSIC INSPIRED BY A BUNCH OF ICONIC ARTISTS, IT GOT THE MOST OUT OF THE SNES' IMPRESSIVE SPC700 SOUND CHIP

3 min  |

Issue 279
Retro Gamer

Retro Gamer

A GENERATION REDEFINED

How upgrading to high definition has heightened Nick's Xbox 360 love

3 min  |

Issue 279
Retro Gamer

Retro Gamer

THE HISTORY OF TERMINATOR GAMES

SINCE THE DEBUT OF THE 1984 MOVIE, TERMINATOR VIDEOGAMES HAVE APPEARED WITH EVERY SUBSEQUENT INSTALMENT. MUCH LIKE THE FILMS THEMSELVES, IT'S BEEN AN ERRATIC AND SOMETIMES BIZARRE JOURNEY. RETRO GAMER STEPS BACK (OR IS IT FORWARD?) IN TIME TO INVESTIGATE

10+ min  |

Issue 279
Retro Gamer

Retro Gamer

AMSTRAD ACTION #70

The Amstrad CPC brand was struggling in 1991. Attempts to refresh it with the Plus models had failed.

2 min  |

Issue 279
Retro Gamer

Retro Gamer

FIRE EMBLEM

Despite first debuting on the Famicom in the early Nineties, it took another decade for Intelligent System's long-running series to appear in the West. This might explain why that first release now fetches a princely sum

3 min  |

Issue 279
Retro Gamer

Retro Gamer

PlayStation Vita

Though the PSP didn't manage to unseat Nintendo as the dominant force in handheld gaming, it was a popular machine, so it's understandable that Sony didn't change too much for its followup.

1 min  |

Issue 279
Retro Gamer

Retro Gamer

Pokémon Legends: Z-A

THE SCORE TELLS HALF THE TAIL

2 min  |

Issue 279
Retro Gamer

Retro Gamer

THE MAKING OF Pipe Mania

CREATING A WINNING PUZZLE GAME WAS NO PIPE DREAM FOR THE ASSEMBLY LINE. ALL IT TOOK WAS A FLOW OF IDEAS AND THE INPUT OF SOME WISE MASTERS IN A RANCH FAR, FAR AWAY TO PRODUCE A GAME THAT HAS MORE THAN STOOD THE TEST OF TIME

7 min  |

Issue 279
Retro Gamer

Retro Gamer

Fishing Derby

THE REEL FISHING SIMULATOR

1 min  |

Issue 279
Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

3 min  |

Issue 278
Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

10+ min  |

Issue 278
Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

1 min  |

Issue 278