Intentar ORO - Gratis
INSIDE THE PlayStation
Retro Gamer
|Issue 270
TWENTY-FIVE YEARS AGO SONY LAUNCHED A CONSOLE THAT ENCOURAGED DEVELOPERS TO DREAM BIG, AND CAUSED THEM THE ODD NIGHTMARE. SPEAKING WITH DEVELOPERS WHO TACKLED ITS TRICKY TECHNOLOGY, WE DISCOVER WHAT IT WAS LIKE TO CREATE GAMES FOR A CONSOLE THAT TRULY TRANSFORMED WHAT WAS POSSIBLE IN VIDEOGAMES

Few consoles in the history of videogames have had the impact of the original PlayStation. It wasn't the first console to offer 3D graphics and CD-ROM technology, but it was a highly capable machine that was much easier for developers to work with than Sega's overly complex Saturn, and cheaper for players to buy. Though the Nintendo 64 had a clear advantage in overall power, the CD-ROMs used by Sony's console offered storage capacity that cartridge-based N64 games couldn't match, as well as cheaper games for consumers. By the end of 1998, the success of the PlayStation had catapulted Sony ahead of Nintendo and Sega into a position of market leadership, and with 50 million units sold it was well on its way to becoming the best-selling home console of all time.


Esta historia es de la edición Issue 270 de Retro Gamer.
Suscríbete a Magzter GOLD para acceder a miles de historias premium seleccionadas y a más de 9000 revistas y periódicos.
¿Ya eres suscriptor? Iniciar sesión
MÁS HISTORIAS DE Retro Gamer

Retro Gamer
RICHIE SHOEMAKER
PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines
12 mins
Issue 275

Retro Gamer
Future Classic
Modern games you'll still be playing in years to come
4 mins
Issue 275

Retro Gamer
40 YEARS OF AMIGA
IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS
4 mins
Issue 275

Retro Gamer
TURBO CHALLENGE-2
WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT
3 mins
Issue 275

Retro Gamer
A SUMMER OF GAMES
A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY
1 min
Issue 275

Retro Gamer
THE MAKING OF DRAKAN
EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN
7 mins
Issue 275

Retro Gamer
Super Pocket: Neo Geo & Data East Edition
WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?
2 mins
Issue 275

Retro Gamer
TIGER HELI
TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?
9 mins
Issue 275

Retro Gamer
SUPER COLLECTENDO
Mark Smith's love for the SNES comes from lifelong friendships
2 mins
Issue 275

Retro Gamer
SOUL READER 1&2 REMASTERED
RETURN TO NOSGOTH
2 mins
Issue 275
Listen
Translate
Change font size