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INSIDE THE PlayStation

Retro Gamer

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Issue 270

TWENTY-FIVE YEARS AGO SONY LAUNCHED A CONSOLE THAT ENCOURAGED DEVELOPERS TO DREAM BIG, AND CAUSED THEM THE ODD NIGHTMARE. SPEAKING WITH DEVELOPERS WHO TACKLED ITS TRICKY TECHNOLOGY, WE DISCOVER WHAT IT WAS LIKE TO CREATE GAMES FOR A CONSOLE THAT TRULY TRANSFORMED WHAT WAS POSSIBLE IN VIDEOGAMES

- NICK THORPE

INSIDE THE PlayStation

Few consoles in the history of videogames have had the impact of the original PlayStation. It wasn't the first console to offer 3D graphics and CD-ROM technology, but it was a highly capable machine that was much easier for developers to work with than Sega's overly complex Saturn, and cheaper for players to buy. Though the Nintendo 64 had a clear advantage in overall power, the CD-ROMs used by Sony's console offered storage capacity that cartridge-based N64 games couldn't match, as well as cheaper games for consumers. By the end of 1998, the success of the PlayStation had catapulted Sony ahead of Nintendo and Sega into a position of market leadership, and with 50 million units sold it was well on its way to becoming the best-selling home console of all time.

imageSony's rivals weren't taking that success lightly, and Sega had already launched the Dreamcast in Japan. Excitement grew to see how Sony would respond, and on 2 March 1999, Sony announced a “next generation PlayStation system” – not yet known as the PlayStation 2. Sony claimed that the hardware “massively increases the quality and performance of graphics technology to the maximum level that can be enjoyed on a television set” and possessed “the revolutionary ability to generate worlds, characters, behaviours and complex physical simulations in real-time via the massive floating-point processing power of the system”.

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Retro Gamer

यह कहानी Retro Gamer के Issue 270 संस्करण से ली गई है।

हजारों चुनिंदा प्रीमियम कहानियों और 9,500 से अधिक पत्रिकाओं और समाचार पत्रों तक पहुंचने के लिए मैगज़्टर गोल्ड की सदस्यता लें।

क्या आप पहले से ही ग्राहक हैं?

Retro Gamer से और कहानियाँ

Retro Gamer

Retro Gamer

RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

Retro Gamer

Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

Issue 275

Retro Gamer

Retro Gamer

A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

Issue 275

Retro Gamer

Retro Gamer

THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

Issue 275

Retro Gamer

Retro Gamer

Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

Issue 275

Retro Gamer

Retro Gamer

SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

Issue 275

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