Intentar ORO - Gratis

MAGAZINE CRAFT PAUL DAVIES

Retro Gamer

|

Issue 267

In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag

- Stuart Hunt

MAGAZINE CRAFT PAUL DAVIES

What was the first videogame you remember playing, Paul?

I remember my friend showing me Space Invaders in the lobby area of my local Tesco. I would have been around nine or ten years old at the time. I didn’t know about coin-ops, so remember peering into it and not knowing what to expect. That was the first game I saw that stood out. The way it looked, sounded, everything – not to mention the strangeness of it being in Tesco.

What home computers did you experience while you were growing up?

My mate had a Spectrum and an Atari VCS, so I played on those. But it was when the BBC Micro came out that me and my brother came up with a cunning plan to get one between us – we basically said we needed it for school because it had BASIC. We’d play stuff like Colossal Adventure, Twin Kingdom Valley, Frak! and Blagger, which was this Manic Miner-style platformer.

Did any other games leave their mark on you at an early age?

Pac-Man was the first game that I thought was just awesome – with its cabinet artwork and funky look. I remember buying a paperback guide to get a high score on it. I learnt the names of the ghosts and even did a school talk on it. I even drew diagrams on the blackboard and stuff. I was that enthusiastic about Pac-Man that I thought everyone needed to know about it.

Sounds like your first bit of games reporting. Moving onto that topic, how did you get into writing?

I was never that academic, I was into drawing and art – that was my thing. The writing came later. In my early 20s I read quite a lot of fantasy and science-fiction books. I read all the

Retro Gamer

Esta historia es de la edición Issue 267 de Retro Gamer.

Suscríbete a Magzter GOLD para acceder a miles de historias premium seleccionadas y a más de 9000 revistas y periódicos.

¿Ya eres suscriptor?

MÁS HISTORIAS DE Retro Gamer

Retro Gamer

Retro Gamer

RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

Retro Gamer

Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

Issue 275

Retro Gamer

Retro Gamer

A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

Issue 275

Retro Gamer

Retro Gamer

THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

Issue 275

Retro Gamer

Retro Gamer

Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

Issue 275

Retro Gamer

Retro Gamer

SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

Issue 275

Listen

Translate

Share

-
+

Change font size