Entertainment
Edge
Pik pocket
Nintendo and Niantic’s latest AR team-up is a delightfully unassuming diversion. Is that enough?
4 min |
January 2022
Edge
HORROR SHOW
Strategically sowing the stylish seeds of terror in The Fabulous Fear Machine
1 min |
January 2022
Edge
Exhibit A
Radiohead’s collaboration with Epic is a vivid experiment in interactive art
4 min |
January 2022
Edge
DISPATCHES JANUARY
Dialogue Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership
7 min |
January 2022
Edge
ELDEN RING
Does FromSoftware’s magic work across a broader canvas?
6 min |
January 2022
Edge
Dark Souls III
How FromSoftware’s fourth Souls game triumphantly paints itself into a corner
7 min |
January 2022
Edge
Animal Crossing: New Horizons
A progress report on the games we just can’t quit
2 min |
January 2022
Edge
Unreliable Narrator
Exploring stories in games and the art of telling tales
4 min |
January 2022
Edge
THE MAKING OF... CHICORY: A COLORFUL TALE
From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity
10+ min |
December 2021
Edge
Powering up
How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn
10+ min |
December 2021
Edge
DOKEV
Pearl Abyss on the inspirations behind the unexpected hit of Gamescom
6 min |
December 2021
Edge
TCHIA
An open-world adventure embracing its time in the sun
4 min |
December 2021
Edge
Jett: The Far Shore
PC, PS4, PS5
8 min |
December 2021
Edge
Deathloop
PC, PS5
10+ min |
December 2021
Edge
Sin & Punishment: Successor Of The Skies
How Treasure came out all guns blazing for its last big game
8 min |
December 2021
Edge
KITFOX GAMES
The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork
9 min |
December 2021
Edge
THE SECOND COMING
In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground
10+ min |
December 2021
Edge
Marvel's Guardians Of The Galaxy
Can Eidos Montreal get the best out of the MCU’s misfits?
4 min |
November 2021
Edge
Psychonauts 2
The upside of such a large cast is having more brains to probe – and some of them have multiple segments
10+ min |
November 2021
Edge
HALO INFINITE
After six years, is 343 ready to finish the fight?
6 min |
November 2021
Edge
CHARLES GAMES
The small Czech developer making videogame history
8 min |
November 2021
Edge
Verses mode
From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames
10+ min |
November 2021
Edge
ALTER EGO
How tackling the Marvel universe revealed an unexpected new side of the XCOM team
10+ min |
November 2021
Edge
Bastion
Looking back at the debut game that laid the blueprint for Hades
8 min |
November 2021
Edge
STAR POWER
How a Hollywood studio became the most exciting force in games
10+ min |
November 2021
Edge
SAINTS ROW
No dildo bats, please, we’re millennials
6 min |
November 2021
Edge
THE MAKING OF CREAKS
How a Czech art-school project became an eight-year labour of love
10+ min |
November 2021
Edge
The trouble with game development
The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole
10+ min |
November 2021
Edge
Escape Zoom
The Isklander trilogy mixes detective games, video calls and immersive theatre
5 min |
October 2021
Edge
HEAVENLY BODIES
Ladies and gentlemen, we are floating in space
4 min |