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ELDEN RING

Edge

|

January 2022

Does FromSoftware’s magic work across a broader canvas?

ELDEN RING

Developer FromSoftware

Publisher Bandai Namco

Format PC, PS4, PS5, Xbox One, Xbox Series

Origin Japan

Release February 25

FromSoftware’s latest dark fantasy epic begins with the shattering of the titular Elden Ring. Your task, as a ‘Tarnished’ wanderer in search of grace, is to wrest the pieces from the claws of various monstrous demigods and restore the realm to its former glory. So far, the game itself feels similarly fractured, separated into two glittering halves. On the one hand, this is an open world reminiscent of Breath Of The Wild, The Witcher and Shadow Of The Colossus, a game of uninhibited roaming and looting, with most of the conveniences you’d expect from the genre. On the other, it’s everything we know and fear from Dark Souls, a game that taught you to treat every footstep like it’s your last: imaginative monsters, gorgeous ruins filled with vicious traps, and a meticulous, stamina-based combat system that requires sturdy nerves when, for example, a boss decides to switch things up by conjuring a giant magic hammer.

Said hammer wielder, Margit The Fell Omen, is a classic example of an early-game Souls boss: huge swings that give you plenty of opportunity to circle behind him (be wary of his tail, however), throwing daggers to thwart healing at a distance, and a gruelling second phase with longer combos and unblockable attacks. He and many of

MÁS HISTORIAS DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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