Intentar ORO - Gratis
THE MAKING OF CREAKS
Edge
|November 2021
How a Czech art-school project became an eight-year labour of love
Format iOS, PC, PS4, Switch, Xbox One
Developer/publisher Amanita Design
Origin Czech Republic
Release 2020
One thing you’re pretty much guaranteed when playing a game from Amanita Design is an abundance of artistry. The Czech studio has spent the past 18 years straddling the divide between videogame design and traditional art techniques. And Creaks is no exception. It’s a puzzle platformer about things that go bump in the night – or simply when the lights flicker off and on. However, what really stands out is the way its ornate world is brought to life with a combination of oil painting and puppetry.
That’s no surprise, perhaps, given how the project began. “The concept and basic design came from my diploma work at the Academy Of Arts, Architecture And Design in Prague,” lead designer and artist Radim Jurda tells us. “A lot of Amanita’s games originate from this same animation studio.” Samorost, the studio’s first release, was the diploma project of founder Jakub Dvorský, while Botanicula was created by fellow alumnus Jaromír Plachý.

There aren’t many art schools in the Czech Republic,
Esta historia es de la edición November 2021 de Edge.
Suscríbete a Magzter GOLD para acceder a miles de historias premium seleccionadas y a más de 9000 revistas y periódicos.
¿Ya eres suscriptor? Iniciar sesión
MÁS HISTORIAS DE Edge
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size

