CATEGORIES

Space Giraffe
Retro Gamer

Space Giraffe

MORE THAN JUST A TEMPEST CLONE

time-read
1 min  |
Issue 251
Street Fighter II: Champion Edition
Retro Gamer

Street Fighter II: Champion Edition

How NEC's tiny console successfully pulled off the task of hosting the world's biggest fighting game

time-read
1 min  |
Issue 251
Streets Of Rage
Retro Gamer

Streets Of Rage

FIGHT TOGETHER, FIGHT FOREVER

time-read
1 min  |
Issue 251
The Official Frogger
Retro Gamer

The Official Frogger

IT'S FROGGER, BUT SUPERCHARGED

time-read
1 min  |
Issue 251
The Making Of Karateka
Retro Gamer

The Making Of Karateka

Game preservation has just gone up a level

time-read
4 mins  |
Issue 251
Konnichiwa
Retro Gamer

Konnichiwa

I’m writing this a week after my return from Japan. I’m feeling flat and can’t believe it’s already so far behind me.

time-read
2 mins  |
Issue 251
CALL OF DUTY
Retro Gamer

CALL OF DUTY

THE STORY OF CALL OF DUTY BEGINS NOT AT ACTIVISION, BUT IN THE BOSOM OF ITS CHIEF RIVAL, EA. THE LATTER PUBLISHER HAD TASKED A DEVELOPER NAMED 2015 INC WITH EXPANDING ITS TERRITORY ONTO PC WITH MEDAL OF HONOR: ALLIED ASSAULT

time-read
10+ mins  |
Issue 251
HOGS OF WAR
Retro Gamer

HOGS OF WAR

TREMENDOUS TURN-BASED TACTICS AND VERY BRITISH HUMOUR BUILT HOGS OF WAR A CULT FOLLOWING IN THE YEARS AFTER IT FIRST BROUGHT BACON TO THE BATTLEFIELD. JOIN US ON A RECONNAISSANCE MISSION THAT YIELDS DEVELOPER INSIGHTS AND NEWS OF A REMASTER

time-read
8 mins  |
Issue 251
Callahan's CROSSTIME SALOON
Retro Gamer

Callahan's CROSSTIME SALOON

YOU'LL ENTER IT AS A STRANGER, AND YOU'LL LEAVE AS A FRIEND. JOIN ADVENTURE GAMING LEGEND JOSH MANDEL FOR A BEER OR TWO IN CALLAHAN'S CROSSTIME SALOON: A HILARIOUS, UNSUNG CLASSIC FROM THE LATER YEARS OF THE POINT-AND-CLICK ERA'S GOLDEN AGE...

time-read
6 mins  |
Issue 251
LED STORM
Retro Gamer

LED STORM

CAPCOM'S ARCADE ARCHIVE IS SO STUFFED THAT FOR EVERY MEGA-HIT THERE ARE SEVERAL RELEASES THAT ARE REGULARLY OVERLOOKED. LED STORM IS ONE SUCH TITLE, AND THAT'S A SHAME BECAUSE IT'S A GREAT GAME - OR SHOULD WE SAY GAMES?

time-read
7 mins  |
Issue 251
KATAKIS
Retro Gamer

KATAKIS

THE COMMODORE 64 WAS HOST TO MANY A GREAT SHMUP, SCROLLING IN ALL DIRECTIONS. ONE OF THE MORE NOTABLE EXAMPLES WAS RAINBOW ARTS' KATAKIS AND IT WAS NOT ONLY FAMOUS FOR ITS HIGH QUALITY BUT ALSO FOR ITS HIGHLY EXTRAORDINARY DEVELOPMENT STORY

time-read
10+ mins  |
Issue 251
THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER
Retro Gamer

THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER

CREATED TO TIE-IN WITH THE STAR WARS PREQUEL TRILOGY, STARFIGHTER AND JEDI STARFIGHTER BROUGHT THE SPIRIT OF EPISODE I AND II TO THE PLAYSTATION 2. DESIGNER TIM LONGO EXPLAINS HOW LUCASARTS CHANNELLED THE MOVIES WITH ITS MISSION-BASED COMBAT FLIGHT SIMS

time-read
8 mins  |
Issue 251
DARK FORCES
Retro Gamer

DARK FORCES

WITH GEORGE LUCAS BUSY PLANNING THE NEXT STAGE OF HIS SCI-FI OPUS AND THE ALL-CONQUERING DOOM FRAGGING GAMERS EVERYWHERE, THE TIME WAS RIGHT FOR A FIRST-PERSON SHOOTER SET WITHIN THE STAR WARS UNIVERSE. WITH A NEW REMASTER RECENTLY ANNOUNCED BY NIGHTDIVE STUDIOS, THE TIME IS ALSO RIGHT TO RETURN TO LUCASARTS' ICONIC GAME

time-read
10+ mins  |
Issue 251
THE MAKING OF Fantavision
Retro Gamer

THE MAKING OF Fantavision

WHEN YOU'RE LOOKING TO DAZZLE A CROWD, PUTTING ON A FIREWORKS DISPLAY IS A GOOD WAY TO DO IT - AND THAT'S EXACTLY HOW SONY CHOSE TO SHOW OFF THE POWER OF THE PS2. KATSUYUKI KANETAKA REVEALS HOW THE CULT CLASSIC PYROTECHNIC PUZZLE GAME WAS MADE

time-read
10 mins  |
Issue 248
Future Classic
Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time-read
4 mins  |
Issue 248
THE MAKING OF BIOFORGE
Retro Gamer

THE MAKING OF BIOFORGE

EVERYONE KNOWS ORIGIN SYSTEMS FOR ITS WING COMMANDERS AND ITS ULTIMAS BUT THE ONCE GLORIOUS GAMES COMPANY HAD MANY OTHER GREAT TITLES UP ITS SLEEVE, SOME OF WHICH HAVE BEEN LOST IN THE MISTS OF TIME. LIKE BIOFORGE FOR EXAMPLE...

time-read
10+ mins  |
Issue 248
THE MAKING OF WORLD RALLY Championship
Retro Gamer

THE MAKING OF WORLD RALLY Championship

CRAFTED BY A SMALL TEAM IN SPAIN WITH A BACKGROUND IN 8-BIT PROGRAMMING, WORLD RALLY WAS AN INTERNATIONAL ARCADE SUCCESS. BUCKLE UP FOR THE RIDE AS CARLOS GRANADOS RECALLS THE HAIRPIN TWISTS AND TURNS THAT LED TO THE DEVELOPMENT FINISH LINE

time-read
8 mins  |
Issue 248
THE HISTORY OF RAI DEN
Retro Gamer

THE HISTORY OF RAI DEN

THE RAIDEN GAMES HAVE LEFT A PROFOUND LEGACY IN THE SHOOTING GAME GENRE SINCE THE VERY FIRST DEBUTED IN 1990. IT’S A SERIES THAT HAS NEVER BEEN AFRAID TO CARVE ITS OWN PATH. AND IT ISN’T YET DONE

time-read
10+ mins  |
Issue 248
THE MAKING OF Werewolves OF LONDON
Retro Gamer

THE MAKING OF Werewolves OF LONDON

RUN RAMPAGE ACROSS THE ROOFTOPS! GET SAVAGE IN THE SEWERS! HAVE A HAIRY FIT IN HYDE PARK! SPREAD TERROR IN THE TUBE STATIONS! IT MIGHT SOUND LIKE AN AVERAGE WEEKEND IN LONDON, BUT IT'S THE PREMISE FOR A TRUE CULT CLASSIC

time-read
5 mins  |
Issue 248
ULTIMATE GUIDE CHADS
Retro Gamer

ULTIMATE GUIDE CHADS

SELECT YOUR SPELLS AND LET THE GODS DECIDE YOUR FATE IN THE FINEST MULTIPLAYER ZX SPECTRUM GAME OF ALL TIME. WELCOME TO CHAOS, THE MAGICAL BATTLE TO THE DEATH ON THE PLANE OF LIMBO

time-read
7 mins  |
Issue 248
INSIDE THE Nintendo ENTERTAINMENT SYSTEM
Retro Gamer

INSIDE THE Nintendo ENTERTAINMENT SYSTEM

FOR MANY PLAYERS, NINTENDO’S 8-BIT HARDWARE WAS THE DEFINING CONSOLE OF ITS GENERATION. WE SPEAK TO NES DEVELOPMENT VETERANS ABOUT DEVELOPING THE GAMES MILLIONS GREW UP WITH, AND FIND OUT HOW A NEW GENERATION OF CODERS DEVELOP FOR THE SYSTEM TODAY

time-read
10+ mins  |
Issue 248
THE LATEST NEWS FROM NOVEMBER 2006
Retro Gamer

THE LATEST NEWS FROM NOVEMBER 2006

NOVEMBER 2006 – It’s one of the biggest months ever, as the PlayStation 3 and Wii both hit store shelves for the first time and developers compete for the Christmas sales bonanza. Nick Thorpe is your time-traveling guide to all of the excitement

time-read
3 mins  |
Issue 248
BBG Entertainment
Retro Gamer

BBG Entertainment

Stephan Berendsen on reviving popular retro titles – including Intellivision classics – for PCs and consoles

time-read
3 mins  |
Issue 248
FROM BIG BOX TO BIG WEBSITE
Retro Gamer

FROM BIG BOX TO BIG WEBSITE

Meet the collector who shares his collection online

time-read
2 mins  |
Issue 247
The Legend Of Zelda: Tears Of The Kingdom
Retro Gamer

The Legend Of Zelda: Tears Of The Kingdom

NOTHING TO CRY ABOUT

time-read
3 mins  |
Issue 247
THE MAKING OF BLADE WARRIOR
Retro Gamer

THE MAKING OF BLADE WARRIOR

BEFORE CREATING MULTIMEDIA PUBLISHING EMPIRE REBELLION WITH HIS BROTHER CHRIS IN THE EARLY NINETIES, JASON KINGSLEY SET OUT TO CREATE A UNIQUE AND HUGELY ATMOSPHERIC 16-BIT GAME CALLED PALADIN LORD OF THE DANCING BLADES, LATER RENAMED TO BLADE WARRIOR

time-read
7 mins  |
Issue 247
THE MAKING OF TURBO THE TORTOISE
Retro Gamer

THE MAKING OF TURBO THE TORTOISE

TURBO THE TORTOISE RACED ON TO THE THREE MOST POPULAR 8-BITS JUST AS THEY WERE REACHING THE FINISHING LINE. SO, TO MAKE THIS BUDGET RELEASE MORE ATTRACTIVE, THE DEVELOPERS DECIDED TO GIVE PLAYERS A TASTE OF GAMING ON CONSOLES

time-read
8 mins  |
Issue 247
ULTIMATE GUIDE GHOSTBUSTERS
Retro Gamer

ULTIMATE GUIDE GHOSTBUSTERS

YOU MIGHT THINK SOMEONE TRYING TO BOLT THIS MOVIE LICENCE ONTO A CAR COMBAT GAME WOULDN'T HAVE A GHOST OF A CHANCE, BUT DAVID CRANE MADE IT WORK. WE LOOK BACK AT A GAME THAT, DESPITE THE ODDS, CAPTURED THE SPIRIT OF ITS SOURCE MATERIAL

time-read
6 mins  |
Issue 247
Future Classic
Retro Gamer

Future Classic

Modern games you’ll still be playing in years to come

time-read
4 mins  |
Issue 247
The Legend Lives On: 20 YEARS OF Out Run 2
Retro Gamer

The Legend Lives On: 20 YEARS OF Out Run 2

TWENTY YEARS AGO AN ARCADE RACING LEGEND WAS BORN AND GAMERS WERE TAKEN ON A BEAUTIFUL JOURNEY THAT CONTINUES TO THIS DAY. JOIN US AS WE CELEBRATE THE ANNIVERSARY BY SITTING DOWN WITH SUMO DIGITAL TO CHART THE ENDURING HISTORY OF OUTRUN 2

time-read
10+ mins  |
Issue 247

Page 1 of 3

123 Next