Prøve GULL - Gratis

SEEKING SOLIS

Edge UK

|

July 2023

How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller - with the help of two of videogames' brightest stars

- CHRIS SCHILLING

SEEKING SOLIS

INSPIRED BY THE STORYTELLING OF THE BEST SHOWS HE SAW, TINSDALE IMAGINED TAKING A TV-QUALITY STORY IN THE OTHER DIRECTION

Maintenance engineer Jack Leary is working the graveyard shift at Prospect One, a remote mining outpost on Mars, when he receives a red alert from the nearby station of Fort Solis. Suspicious that it was manually activated rather than automated, he calls in to request a response; when that isn’t forthcoming, he tells colleague Jessica Appleton that he’s heading over to investigate. With storm warnings incoming, he hops inside a bulky rover to drive the short distance to the other base, the audio score as the vehicle trundles toward its destination making it clear he’s unlikely to receive a warm welcome. The signs, then, are already ominous when, shortly after his arrival, he delivers a dire warning over the radio to his co-worker: “Jess… Solis… we are not alone!” But then he immediately breaks into laughter. He’s only kidding. Everything’s fine. For now.

It’s not the only time we’re wrongfooted during our hands-on time with a game that’s pitched, tellingly, as a ‘single player third person thriller’. Despite initial appearances to the contrary – and subsequent discoveries that heighten the sense of apprehension, well before we discover bloodied bandages on an office desk and a red handprint smeared on a pair of surgical curtains in the medbay – this is not that kind of science-fiction horror. We might naturally stiffen slightly in anticipation as we advance down a narrow passageway, illuminated only by the flashlight on our spacesuit, but we soon realise we’re not going to see alien tentacles bursting out of a vent, or stumble across a corpse that suddenly sprouts arachnid legs and scuttles towards us. Sure,

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size