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Puzzle-gaming

Edge UK

Edge UK

Sweet spot

Magicave hopes its Venn puzzler will introduce a new category of game

3 min  |

October 2025
Edge UK

Edge UK

FROSTHAVEN

Snapshot's boardgame adaptation looks to retain a human touch

3 min  |

October 2025
Edge UK

Edge UK

Shadow Labyrinth

Going by the 1980 arcade original, Pac-Man can be just about anything. The pixel graphics are spare to the point of abstraction, with the features of our favourite hungry yellow circle defined only by the art on the side of the arcade cabinet. One piece of Atari box art envisions him as a sort of track runner with a lithe, humanoid body, while 1984's Pac-Land imagines a globular yellow fellow in a feathered cap. Bandai Namco’s baffling Shadow Labyrinth offers the most dramatic reinterpretation yet: as a dime-a-dozen floating companion character.

3 min  |

October 2025
Edge UK

Edge UK

Ninja Gaiden: Ragebound

Kenji, the lead character in Ninja Gaiden: Ragebound, has a hard time accepting that he might have to work with a member of the Black Spider Clan.

4 min  |

October 2025
Edge UK

Edge UK

Hollow Knight

As the wait for Silksong nears its end, can the original justify all these years of anticipation?

7 min  |

October 2025
Edge UK

Edge UK

GOTHIC

A Spanish remake looking to fulfil some German fantasies

3 min  |

October 2025

Edge UK

Eriksholm: The Stolen Dream

One of the great delights of this stealth adventure tends to come at the very start of a level. This is the moment when the isometric camera shifts from the position of your tiny, crouching avatars and soars out over the complex muddle of cityscape, parkland and shattered coast that lies before you. There will be paths to cross and patrols to avoid. Maybe you'll spot the odd overhead lightbulb that you can shatter with a well-placed shot from your sling. Eriksholm: The Stolen Dream is a compact game, powered by simple, well-tested ideas and made by a team of fewer than 20 developers. Yet these moments reveal that there’s a luxuriousness to it as well.

3 min  |

October 2025
Edge UK

Edge UK

Killing Floor 3

The best teammates in Killing Floor 3 know how to get the most from doors. Three games in, this series remains a bit of a gleeful throwback, a wave-based horde affair in which monsters appear sporadically while you move around the warren-like levels. Closing a door as a muddle of enemies approaches allows them to pool in one place. It also means that you can then open the door and be greeted by a tidy arrangement of targets, neatly lined up like Christmas carollers. Any singing, though, will be drowned out by the explosion from a well-placed grenade.

3 min  |

October 2025
Edge UK

Edge UK

AMBROSIA SKY

Decoding mortality, one scrub at a time

3 min  |

October 2025
Edge UK

Edge UK

STAYING ALIVE

Survival games are more popular than ever, but is one of the decade's most influential genres more endangered than it seems?

10+ min  |

October 2025
Edge UK

Edge UK

WRECKREATION

This exhaustive construction kit may lead to Burnout

5 min  |

October 2025
Edge UK

Edge UK

Trigger Happy

Shoot first, ask questions later

3 min  |

October 2025

Edge UK

Wheel World

For many of us, the humble bicycle will have represented our first taste of freedom. An opportunity to strike out on our own, unsupervised and untethered from home, across fields, into town, or (depending on where you grew up) around an industrial estate. While Wheel World combines the fantastical trappings of haunted bikes with the lingo and Lycra of modern cycling enthusiasts, more than anything else it plays as a tribute to that youthful feeling: here's a bike, here's some open space — go nuts.

4 min  |

October 2025

Edge UK

PARKS AND EXPLORATION

Where do the shrunken environs of Grounded 2 fit into Obsidian’s masterplan?

3 min  |

October 2025
Edge UK

Edge UK

RETRO FUTURISM

How Obsidian Entertainment is studying its past to chart a future among the stars

10+ min  |

October 2025
Edge UK

Edge UK

New dawn, long shadows

Esports is stable again, but a new benefactor puts devs, teams and fans in a moral quandary

3 min  |

October 2025
Edge UK

Edge UK

Epic turnaround

2016's Paragon was a flop, so why is Predecessor, a game built upon its foundations, a hit in 2025?

3 min  |

October 2025
Edge UK

Edge UK

The Outer Limits

Journeys to the farthest reaches of interactive entertainment

3 min  |

October 2025

Edge UK

Titanfall 2

The rise and Titanic fall of the live-service game that wasn't

6 min  |

September 2025
Edge UK

Edge UK

Rematch

Rocket League without the wheels — what will they think of next?

4 min  |

September 2025

Edge UK

Splitgate 2

The edges have been softened, and it threatens to fade into the omnipresent haze of live-service shooters

4 min  |

September 2025
Edge UK

Edge UK

STALKER 2: HEART OF CHORNOBYL

How GSC defied closure, the pandemic and an invasion to realise its most ambitious project

8 min  |

September 2025
Edge UK

Edge UK

DIGITAL ECLIPSE

The California company with an expert eye for repackaging game history

7 min  |

September 2025
Edge UK

Edge UK

Nintendo Switch 2 Welcome Tour

Like us, we imagine that your first goal on setting up a new console is not to sit and read about its features but to play with them. And yet the first exhibit we land on in Welcome Tour is a series of information boards explaining the ins and outs of Switch 2’s new mouse control, followed by a quiz in which we regurgitate the information just fed to us.

2 min  |

September 2025

Edge UK

Mario Kart World

Has the Mushroom Kingdom ever made sense as a coherent world? Certainly that's never been the priority of Nintendo's designers over the previous decades, laying its foundations over various series, genres and generations. So it's a joyous surprise to drive from one end of World's incarnation and discover how natural it all feels to have this place, these places, presented as a single landmass.

6 min  |

September 2025
Edge UK

Edge UK

Hitman: World Of Assassination

When your job is bumping off terrible people with too much money and power, you'll never be short of work.

2 min  |

September 2025

Edge UK

The Alters

Sometimes your life changes in a moment, and as much as you want to pause time and retrace your steps, the world moves on into the following hours and days, and takes you with it. This is the world builder Jan Dolski finds himself in when he is the only survivor of a crash on a mission to find the world-changing element rapidium. It's his job now to operate the mobile base and return to Earth — and hopefully finish the mission, too. There is no time to lose: come sunrise, the intense radiation will mean game over.

4 min  |

September 2025
Edge UK

Edge UK

Date Everything!

Perhaps this is what Marx meant when he talked about the commodity fetish. Date Everything is a game in which you more or less do as the title says. A mysterious benefactor grants you glasses that transform every object in your house, from the microwave to the smoke alarm, into a sort of human being. Then you get to know them and influence them to like, love or hate you. There is an overarching plot, detailing the motives of your benefactor, but you'll spend most of your time talking to objects (and solving a few puzzles in the explorable house).

1 min  |

September 2025

Edge UK

FBC: Firebreak

It's an amusingly quirky notion, but it wears thin as you empty bullets into pile after pile of stationary stationery

4 min  |

September 2025

Edge UK

MindsEye

There are big problems in Redrock, MindsEye’s techbro-infested near-future analogue of Las Vegas. Some of them are authored deliberately and satirically by developer Build A Rocket Boy — this is a narrative-led open-world shooter set in a city run by CEOs in baseball caps and self-interested government officials, and as you look around at malfunctioning Al robots and palatial tech company headquarters, you're reminded that it feels a bit close to home.

4 min  |

September 2025

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