試す 金 - 無料
EXPELLED!
Edge UK
|November 2025
Inkle's Overboard prequel offered ingenious innovations - but got a raw deal at launch
Tiny, Cambridge-based indie studio Inkle has been making narrative-focused games for well over a decade.
While the Jules Verne-inspired 80 Days and sci-fi archaeology title Heaven's Vault were both received with plenty of enthusiasm, it was murder-mystery visual novel Overboard that became one of Inkle's biggest hits.
Not every Inkle title has been so successful, however. Narrative director Jon Ingold says the studio rushed out Overboard because the company's previous game, 2020's Pendragon, had performed so badly. "People didn't like it," he says, "and so for the first time since 2012 or something we were genuinely worried about the company's future."
Nevertheless, when Overboard was launched in June 2021, having had no prior announcement, it went down like a tonic with players reeling from the misery of COVID lockdowns and in need of something funny and feelgood. "We'd never done a shadow drop before," Ingold recalls, "but we felt it would inject some joy into people's lives." Developed in just 100 days (see E369), Overboard quickly became Inkle's second-best-selling game. "So, I immediately started writing a sequel which was set directly after the events of Overboard," Ingold continues. "But it didn't go anywhere. I couldn't get beyond the opening beat."
Development on Overboard was fast, efficient and focused; considering the possibility of a followup, Inkle's art and code director Joseph Humfrey realised it was impossible to recapture the magic - the period detective game was lightning in a bottle. "Obviously you can't be going at that kind of speed for your entire career," he reasons. "You can't do that for more than one project at a time, really."
このストーリーは、Edge UK の November 2025 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge UK からのその他のストーリー
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Absolum
In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion
4 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Listen
Translate
Change font size
