Intentar ORO - Gratis
ULTIMATE GUIDE MORTAL
Retro Gamer
|Issue 277
THIRTY YEARS AGO, MIDWAY LOOKED TO MAINTAIN ITS GRIP ON THE ARCADE FIGHTING GENRE WITH THE RELEASE OF MORTAL KOMBAT 3. BUT COULD LIGHTNING REALLY STRIKE THRICE? JOIN US AS WE REVISIT THE FINAL ACT OF THE SERIES' 2D HEYDAY. PREPARE FOR KOMBAT...
Mortal Kombat 3 swept into arcades on a wave of hype, bluster - and absolute inevitability. The first two games, released in 1992 and 1993, had already established the series as an arcade juggernaut, an entertainment phenomenon. At a time when a solid coin-op hit sold maybe 4,000 units, the original Mortal Kombat shifted 24,000. The sequel did 27,000. That alone generated more than $1.1 million in revenue for publisher Midway. Add in the many home conversions of both games, which achieved sales of 11m, and the series was steamrolling towards the $2b mark. And that's without all the other stuff - comics, action figures, movie deals and plastic lunch boxes.
When it came to a third game, the 'if' was redundant, the 'when' was April 1995. For fans experiencing the coin-op for the first time, wondering what secrets and surprises the Mortal Kombat team had cooked up, there were clues on the cab itself. The side-art displayed series boss Shao Kahn and a new character - Sindel, Khan's queen. She was one of seven playable characters that were added to the now 15-strong roster. Now obviously it's always tricky to introduce new characters into an established lineup and Mortal Kombat 3 suffered more than most in this regard. In particular fans seemed unimpressed with newcomers Sheeva (a female Goro-alike) and Stryker (an everyman cop). Worse were the characters that had been dropped to make way. There was no Kitana, no Raiden, no Scorpion even. On the plus side, Kano and Sonya returned to the series after sitting out Mortal Kombat II and were blessed with new moves.
Esta historia es de la edición Issue 277 de Retro Gamer.
Suscríbete a Magzter GOLD para acceder a miles de historias premium seleccionadas y a más de 9000 revistas y periódicos.
¿Ya eres suscriptor? Iniciar sesión
MÁS HISTORIAS DE Retro Gamer
Retro Gamer
Back to R-Type
It's very important for you to know one thing: I'm not an actor.
2 mins
Issue 279
Retro Gamer
BROKEN SWORD II REMASTER TAKES SHAPE
Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
4 mins
Issue 279
Retro Gamer
Blippo+
We speak to the designers of an indie game about retro TV that's out of this world
4 mins
Issue 279
Retro Gamer
PORTABLE SONY PASSION
Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP
2 mins
Issue 279
Retro Gamer
Fables of the 360
Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.
2 mins
Issue 279
Retro Gamer
Silent Hill 4: The Room
WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES
1 mins
Issue 279
Retro Gamer
SUPER MARIO BROS
It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.
1 min
Issue 279
Retro Gamer
ACHIEVEMENT UNLOCKED
TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
8 mins
Issue 279
Retro Gamer
Possible mission
When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.
3 mins
Issue 279
Retro Gamer
The Lord Of The Rings: The Third Age
NOW WITH ADDED ACHIEVEMENTS
2 mins
Issue 279
Listen
Translate
Change font size

