Ga onbeperkt met Magzter GOLD

Ga onbeperkt met Magzter GOLD

Krijg onbeperkte toegang tot meer dan 9000 tijdschriften, kranten en Premium-verhalen voor slechts

$149.99
 
$74.99/Jaar

Poging GOUD - Vrij

ULTIMATE GUIDE MORTAL

Retro Gamer

|

Issue 277

THIRTY YEARS AGO, MIDWAY LOOKED TO MAINTAIN ITS GRIP ON THE ARCADE FIGHTING GENRE WITH THE RELEASE OF MORTAL KOMBAT 3. BUT COULD LIGHTNING REALLY STRIKE THRICE? JOIN US AS WE REVISIT THE FINAL ACT OF THE SERIES' 2D HEYDAY. PREPARE FOR KOMBAT...

- WORDS BY MARTYN CARROLL

Mortal Kombat 3 swept into arcades on a wave of hype, bluster - and absolute inevitability. The first two games, released in 1992 and 1993, had already established the series as an arcade juggernaut, an entertainment phenomenon. At a time when a solid coin-op hit sold maybe 4,000 units, the original Mortal Kombat shifted 24,000. The sequel did 27,000. That alone generated more than $1.1 million in revenue for publisher Midway. Add in the many home conversions of both games, which achieved sales of 11m, and the series was steamrolling towards the $2b mark. And that's without all the other stuff - comics, action figures, movie deals and plastic lunch boxes.

When it came to a third game, the 'if' was redundant, the 'when' was April 1995. For fans experiencing the coin-op for the first time, wondering what secrets and surprises the Mortal Kombat team had cooked up, there were clues on the cab itself. The side-art displayed series boss Shao Kahn and a new character - Sindel, Khan's queen. She was one of seven playable characters that were added to the now 15-strong roster. Now obviously it's always tricky to introduce new characters into an established lineup and Mortal Kombat 3 suffered more than most in this regard. In particular fans seemed unimpressed with newcomers Sheeva (a female Goro-alike) and Stryker (an everyman cop). Worse were the characters that had been dropped to make way. There was no Kitana, no Raiden, no Scorpion even. On the plus side, Kano and Sonya returned to the series after sitting out Mortal Kombat II and were blessed with new moves.

MEER VERHALEN VAN Retro Gamer

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

Listen

Translate

Share

-
+

Change font size