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ULTIMATE GUIDE MORTAL

Retro Gamer

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Issue 277

THIRTY YEARS AGO, MIDWAY LOOKED TO MAINTAIN ITS GRIP ON THE ARCADE FIGHTING GENRE WITH THE RELEASE OF MORTAL KOMBAT 3. BUT COULD LIGHTNING REALLY STRIKE THRICE? JOIN US AS WE REVISIT THE FINAL ACT OF THE SERIES' 2D HEYDAY. PREPARE FOR KOMBAT...

- WORDS BY MARTYN CARROLL

Mortal Kombat 3 swept into arcades on a wave of hype, bluster - and absolute inevitability. The first two games, released in 1992 and 1993, had already established the series as an arcade juggernaut, an entertainment phenomenon. At a time when a solid coin-op hit sold maybe 4,000 units, the original Mortal Kombat shifted 24,000. The sequel did 27,000. That alone generated more than $1.1 million in revenue for publisher Midway. Add in the many home conversions of both games, which achieved sales of 11m, and the series was steamrolling towards the $2b mark. And that's without all the other stuff - comics, action figures, movie deals and plastic lunch boxes.

When it came to a third game, the 'if' was redundant, the 'when' was April 1995. For fans experiencing the coin-op for the first time, wondering what secrets and surprises the Mortal Kombat team had cooked up, there were clues on the cab itself. The side-art displayed series boss Shao Kahn and a new character - Sindel, Khan's queen. She was one of seven playable characters that were added to the now 15-strong roster. Now obviously it's always tricky to introduce new characters into an established lineup and Mortal Kombat 3 suffered more than most in this regard. In particular fans seemed unimpressed with newcomers Sheeva (a female Goro-alike) and Stryker (an everyman cop). Worse were the characters that had been dropped to make way. There was no Kitana, no Raiden, no Scorpion even. On the plus side, Kano and Sonya returned to the series after sitting out Mortal Kombat II and were blessed with new moves.

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WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

time to read

1 mins

Issue 280

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GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

time to read

3 mins

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

time to read

2 mins

Issue 280

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

3 mins

Issue 280

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

time to read

3 mins

Issue 280

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

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