Go Unlimited with Magzter GOLD

Go Unlimited with Magzter GOLD

Get unlimited access to 10,000+ magazines, newspapers and Premium stories for just

$149.99
 
$74.99/Year

Try GOLD - Free

TOMONOBU ITAGAKI

Retro Gamer

|

Issue 272

Director and producer of some of the most praised fighting games and beat-'em-ups developed by Team Ninja, Tomonobu Itagaki upholds to his somehow nefarious reputation, frankly answering Retro Gamer's questions

- Words by Guy Miquel-Albert

TOMONOBU ITAGAKI

Tomonobu Itagaki started his career in the videogames industry at Tecmo, quickly creating and supervising the Team Ninja team, where he developed the first four Dead Or Alive fighting games, the first two 3D Ninja Gaiden adventures and the early Dead Or Alive Xtreme Beach Volleyball games. After leaving the company in 2008, he later created Valhalla Games Studios, which developed a Wii U exclusive action game, Devil's Third. More recently he taught game design in Italy, but it now producing new videogames at Itagaki Games.

imageYou grew up in the countryside of Japan, surrounded by nature. Can you tell us more about it, and how it impacted your later videogame productions?

Before answering this question I'd like to know why you're asking me this. I'm sure there are similar places in the United Kingdom. Instead of just playing videogames, it would be a good idea to start playing in nature. If you do so, I think you will naturally understand the relationship between nature and playing in general. However, you need to be careful when playing in nature. Don't forget to bring a knife, a slingshot, a rope, gunpowder and shurikens. Carrying them or not can make a big difference.

imageWhat was your first contact with videogames, and in what context?

When I was 15 years old, my father bought me a game called Baltic Kantai wo oe, meaning Hunting For The Baltic Fleet. This game depicts the Battle Of The Sea Of Japan, the decisive naval battle that led to Japan's victory in the Russo-Japanese War.

image

MORE STORIES FROM Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Listen

Translate

Share

-
+

Change font size