Try GOLD - Free
Andrew Braybrook
Retro Gamer
|Issue 274
The creator of Paradroid and Uridium tells Rory Milne about his new games
-

Given that Andrew Braybrook helped define 8-bit and 16-bit gaming by pushing the C64 and Amiga to their limits he could be forgiven for relaxing during his well-earned retirement. Instead, he's been spending his time working on a series of new games: Astierods, Rock Stars, Monster Molecules and Wreckie.
Why did you develop Astierods after retiring, Andrew?
I had moved mainly into quality control and activities relating to releasing software, and I wanted to get back to programming. So I created a new version of our 16-bit game system in C. Someone helpfully suggested I look at SFML, and it was just what I needed. I thought it would be easy to write an Asteroids tribute, and a few weeks of setup and a couple of all-nighter sessions later I had some rocks traversing the screen.
How did Jeff Minter help out?
I let Jeff take a look and he thought it was a bit easy, as one could accumulate tens of lives in the early stages. Jeff then put me in contact with Atari US, and I let them have a look at the game. But they were planning a new version of Asteroids themselves, so that was that. The only way the game will come out is with their blessing.
How did Astierods morph into Rock Stars?
This story is from the Issue 274 edition of Retro Gamer.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Retro Gamer
Retro Gamer
Stonekeep
FIRST IMPRESSIONS COUNT
1 mins
Issue 277

Retro Gamer
THE MAKING OF BULLY
ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT
10 mins
Issue 277

Retro Gamer
JUSTIN LEEPER
American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
12 mins
Issue 277
Retro Gamer
HORROR HAUL
Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection
1 mins
Issue 277

Retro Gamer
Shinobi: Art Of Vengeance
JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET
3 mins
Issue 277
Retro Gamer
PHOTO MODE
Delving through the family album has rekindled fond memories for Nick
3 mins
Issue 277

Retro Gamer
THE LATEST NEWS FROM APRIL 2009
Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.
3 mins
Issue 277
Retro Gamer
THE MAKING OF THE CHAOS ENGINE 2
ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL
6 mins
Issue 277
Retro Gamer
RAPID RELOAD
It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?
3 mins
Issue 277

Retro Gamer
THE MAKING OF WORLD SERIES BASEBALL
AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE
6 mins
Issue 277
Listen
Translate
Change font size