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Andrew Braybrook
Retro Gamer
|Issue 274
The creator of Paradroid and Uridium tells Rory Milne about his new games
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Given that Andrew Braybrook helped define 8-bit and 16-bit gaming by pushing the C64 and Amiga to their limits he could be forgiven for relaxing during his well-earned retirement. Instead, he's been spending his time working on a series of new games: Astierods, Rock Stars, Monster Molecules and Wreckie.
Why did you develop Astierods after retiring, Andrew?
I had moved mainly into quality control and activities relating to releasing software, and I wanted to get back to programming. So I created a new version of our 16-bit game system in C. Someone helpfully suggested I look at SFML, and it was just what I needed. I thought it would be easy to write an Asteroids tribute, and a few weeks of setup and a couple of all-nighter sessions later I had some rocks traversing the screen.
How did Jeff Minter help out?
I let Jeff take a look and he thought it was a bit easy, as one could accumulate tens of lives in the early stages. Jeff then put me in contact with Atari US, and I let them have a look at the game. But they were planning a new version of Asteroids themselves, so that was that. The only way the game will come out is with their blessing.
How did Astierods morph into Rock Stars?
Diese Geschichte stammt aus der Issue 274-Ausgabe von Retro Gamer.
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