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Andrew Braybrook

Retro Gamer

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Issue 274

The creator of Paradroid and Uridium tells Rory Milne about his new games

Andrew Braybrook

Given that Andrew Braybrook helped define 8-bit and 16-bit gaming by pushing the C64 and Amiga to their limits he could be forgiven for relaxing during his well-earned retirement. Instead, he's been spending his time working on a series of new games: Astierods, Rock Stars, Monster Molecules and Wreckie.

Why did you develop Astierods after retiring, Andrew?

I had moved mainly into quality control and activities relating to releasing software, and I wanted to get back to programming. So I created a new version of our 16-bit game system in C. Someone helpfully suggested I look at SFML, and it was just what I needed. I thought it would be easy to write an Asteroids tribute, and a few weeks of setup and a couple of all-nighter sessions later I had some rocks traversing the screen.

How did Jeff Minter help out?

I let Jeff take a look and he thought it was a bit easy, as one could accumulate tens of lives in the early stages. Jeff then put me in contact with Atari US, and I let them have a look at the game. But they were planning a new version of Asteroids themselves, so that was that. The only way the game will come out is with their blessing.

How did Astierods morph into Rock Stars?

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WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

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GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

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Issue 280

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

time to read

2 mins

Issue 280

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

3 mins

Issue 280

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

time to read

3 mins

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

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