Try GOLD - Free
RAIDERS OF THE ARCHIVE
Edge UK
|November 2024
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
Indiana Jones pushes gently against the frame of a mottled wooden door. Not in search of secret compartments or testing for traps; he's simply trying to open it as quietly as possible. The old hinges creak, but not loudly enough to reach the ears of the Nazi guard standing ten steps beyond the portal.
Fortunately, the guard is facing away looking out towards one of his compatriots, who patrols the walls of an Italian castle beneath gloomy globs of lamplight. Judging by the stacked pallets of crates and sandbags, they're not alone.
Other devoted servants of the Fatherland with itchy trigger fingers lurk somewhere nearby. There's plenty of room for escalation, and a small window for hushed resolution - but it's closing fast.
Casting about for tools, Indy yanks a shovel from a wheelbarrow and bears down on the nearest guard, who coughs unsuspectingly.
"Don't turn around," our hero mutters under his breath. He throws his weight into his left arm, and uses the momentum to power his right slamming the spade into the peak of his enemy's cap. The man crumples, the cap flies clean off, and Indy's makeshift weapon splinters comically at the handle.
It's a moment that could have come from any one of MachineGames' Wolfenstein titles, spliced with the haphazard charm of the world's most famous field archeologist. Yet while this kind of stealth-action sequence formed the core of the developer's excellent Nazi blasters, it's now just one component of a far larger experience that encompasses exploration, puzzle-solving, fistfighting, whip-swinging, rising quicksand, and dressing as a priest to get around backstage at the Vatican.MachineGames refuses to reduce the Indiana Jones fantasy to a repeating cycle of violence. Instead, it's shooting for the constant variety of the matinée adventure.
This story is from the November 2024 edition of Edge UK.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge UK
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Absolum
In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion
4 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Listen
Translate
Change font size
