Try GOLD - Free
THE MAKING OF FALLOUT 3
Edge UK
|February 2026
How Bethesda reimagined the world of Fallout - and became a new studio in the process
Morrowind was a big hit.
Oblivion had just scooped half a dozen Best In Show awards at E3. But in 2005, when a comparatively smaller and unproven Bethesda Game Studios started ramping up production on Fallout 3, a lot of fans were still unhappy. The success of The Elder Scrolls games, it turns out, was becoming a curse. "There was a section of the Fallout fandom that felt that a team famous for making elves and fantasy games should not be touching this series," recalls Angela Browder, who at the time had just joined Bethesda as an associate art producer. "It was surprising to us how much hate we got. They were not very happy that we had bought this licence."
Emil Pagliarulo would serve as Fallout 3's lead designer. For him, Bethesda's decision to purchase the rights to Interplay's acclaimed RPG series had been a "no-brainer", and represented an ideal match between a game that needed a new direction and a developer keen to diversify its output. "I remember talking to [Bethesda chief] Todd Howard," Pagliarulo says, "and he asked me, 'What do you think about this?' And it was like, 'Come on. It's Fallout."
But even ignoring the naysayers ("I wasn't concerned about what the haters might have thought," Browder says. "When a group of people have already decided that you're going to fail, it's actually freeing to some degree"), Bethesda still had a lot to prove. The studio hadn't made a shooter, or indeed any game with gun combat, since Terminator: Future Shock in 1995. It also didn't have the number of staff or anything like the reputation it does today. By 2010, when it was making Skyrim, Bethesda would have the entire second floor of its Maryland-based office building all to itself - but Fallout 3 was made in the basement. "I think Fallout 3 was the first time we experimented with having level designers," Pagliarulo remembers.
This story is from the February 2026 edition of Edge UK.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge UK
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Listen
Translate
Change font size
