Try GOLD - Free

BLUE PRINCE

Edge UK

|

December 2025

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

- JON BAILES

BLUE PRINCE

While Tonda Ros hasn't yet achieved his dream of making movies, his story already has a Hollywood ending.

Ros moved to Los Angeles in 2005 to break into the film industry, and found work as a cinematographer on "very low budget films", and then commercials, which led to the foundation of Dogubomb, his own studio, where he directed ads and music videos. It was a solid living, but not the entanglement with feature films that he'd envisaged. What this tale needed was a plot twist. It came in 2016 when, "on a whim", he decided to explore game development.

Ros initially assumed that the hurdles to learning a game engine would be much higher: "I felt like I really needed to have gone to school for this, or to have devoted the last ten years [to it] to even have a chance." But when he started playing with Unity, the possibility of teaching himself seemed all the more real. "Within a week of learning the platform, it became apparent to me that this is much easier than I had anticipated," he says. "And within that week I had fallen in love with development. It was an incredible first foray into this world."

What Ros couldn't have known then was that his love affair would take some eight years to bear the fruit of an actual game release. Not until this year did Blue Prince arrive - instantly taking its place among the greats of the open-plan mystery genre, as well as that breed of indie game that really does emerge from a single visionary. Now that we've soaked in its delights, however, deploying observation skills and great patience to reveal its depths, it makes sense that it's the product of eight years of work, and an individual whose story exposes a willingness to grow a design for as long as it takes.

MORE STORIES FROM Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Listen

Translate

Share

-
+

Change font size