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BLUE PRINCE

Edge UK

|

December 2025

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

- JON BAILES

BLUE PRINCE

While Tonda Ros hasn't yet achieved his dream of making movies, his story already has a Hollywood ending.

Ros moved to Los Angeles in 2005 to break into the film industry, and found work as a cinematographer on "very low budget films", and then commercials, which led to the foundation of Dogubomb, his own studio, where he directed ads and music videos. It was a solid living, but not the entanglement with feature films that he'd envisaged. What this tale needed was a plot twist. It came in 2016 when, "on a whim", he decided to explore game development.

Ros initially assumed that the hurdles to learning a game engine would be much higher: "I felt like I really needed to have gone to school for this, or to have devoted the last ten years [to it] to even have a chance." But when he started playing with Unity, the possibility of teaching himself seemed all the more real. "Within a week of learning the platform, it became apparent to me that this is much easier than I had anticipated," he says. "And within that week I had fallen in love with development. It was an incredible first foray into this world."

What Ros couldn't have known then was that his love affair would take some eight years to bear the fruit of an actual game release. Not until this year did Blue Prince arrive - instantly taking its place among the greats of the open-plan mystery genre, as well as that breed of indie game that really does emerge from a single visionary. Now that we've soaked in its delights, however, deploying observation skills and great patience to reveal its depths, it makes sense that it's the product of eight years of work, and an individual whose story exposes a willingness to grow a design for as long as it takes.

FLERE HISTORIER FRA Edge UK

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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