Go Unlimited with Magzter GOLD

Go Unlimited with Magzter GOLD

Get unlimited access to 9,500+ magazines, newspapers and Premium stories for just

$149.99
 
$74.99/Year

Try GOLD - Free

AN AUDIENCE WITH…LARS WINGEFORS

Edge UK

|

December 2022

Embracer’s CEO explains the story behind the company’s explosive expansion

- Alex Spencer

AN AUDIENCE WITH…LARS WINGEFORS

Only a year or two ago, Embracer wasn’t a name familiar to many videogame followers – most likely because the company’s only gone by that name since 2019, when it rebranded from THQ Nordic – but it’s long been one of the biggest, if quietest, players in the industry. At latest count, it has 222 games in development across 127 internal studios, and a headcount of 14,800 employees.

But if once we could have characterised Embracer as a hidden leviathan, the past year has put an end to that, thanks to a series of high-profile acquisitions. In that time, it’s bought up the western operations of Square Enix, along with the rights to Tomb Raider, Deus Ex and Thief, alongside a host of smaller developers, from Killing Floor creator Tripwire to Teardown micro-dev Tuxedo Labs. That’s been bolstered with a number of acquisitions outside of videogames, beginning with board gaming giant Asmodee for a sum of €2.75bn, and the following week Dark Horse, publisher of Hellboy, Sin City, Umbrella Academy and many other well-known comics. But perhaps the biggest surprise of all was saved for this August, as it scooped up MiddleEarth Enterprises, the rights holder for Lord Of The Rings and The Hobbit, as part of a £500m bundle of acquisitions announced all at once.

While this all-you-can-eat approach to M&A has been discussed at length in the usual industry hangouts, Embracer itself remains somewhat enigmatic. Here, CEO

MORE STORIES FROM Edge UK

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size