Prøve GULL - Gratis
AN AUDIENCE WITH…LARS WINGEFORS
Edge UK
|December 2022
Embracer’s CEO explains the story behind the company’s explosive expansion
Only a year or two ago, Embracer wasn’t a name familiar to many videogame followers – most likely because the company’s only gone by that name since 2019, when it rebranded from THQ Nordic – but it’s long been one of the biggest, if quietest, players in the industry. At latest count, it has 222 games in development across 127 internal studios, and a headcount of 14,800 employees.
But if once we could have characterised Embracer as a hidden leviathan, the past year has put an end to that, thanks to a series of high-profile acquisitions. In that time, it’s bought up the western operations of Square Enix, along with the rights to Tomb Raider, Deus Ex and Thief, alongside a host of smaller developers, from Killing Floor creator Tripwire to Teardown micro-dev Tuxedo Labs. That’s been bolstered with a number of acquisitions outside of videogames, beginning with board gaming giant Asmodee for a sum of €2.75bn, and the following week Dark Horse, publisher of Hellboy, Sin City, Umbrella Academy and many other well-known comics. But perhaps the biggest surprise of all was saved for this August, as it scooped up MiddleEarth Enterprises, the rights holder for Lord Of The Rings and The Hobbit, as part of a £500m bundle of acquisitions announced all at once.
While this all-you-can-eat approach to M&A has been discussed at length in the usual industry hangouts, Embracer itself remains somewhat enigmatic. Here, CEO
Denne historien er fra December 2022-utgaven av Edge UK.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge UK
Edge UK
Playing with fire
From Microsoft's cloud servers to EA's new owners in Riyadh, the industry is testing players' consciences
7 mins
Christmas 2025
Edge UK
DISPATCHES CHRISTMAS
This is my first time writing in, as I found myself somewhat inspired by your (excellent) feature/interview with Peter Molyneux in issue 416.
6 mins
Christmas 2025
Edge UK
Room to breathe
Against a tough industry backdrop, Airlock Games has a plan for making game production more sustainable
3 mins
Christmas 2025
Edge UK
Hollow Knight: Silksong
Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.
6 mins
December 2025
Edge UK
Gears Of War: Reloaded
Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.
1 mins
December 2025
Edge UK
Post Script
Silksong turns up the volume on some of Hollow Knight's finest ideas
4 mins
December 2025
Edge UK
Post Script
Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.
2 mins
December 2025
Edge UK
MIO: MEMORIES IN ORBIT
Can tentacles and angry doors distinguish this Metroidvania?
3 mins
December 2025
Edge UK
BLENDO GAMES
The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title
7 mins
December 2025
Edge UK
LEGO BATMAN: LEGACY OF THE DARK KNIGHT
With Lego's parody treatment, everyone in Gotham is a joker
3 mins
December 2025
Translate
Change font size
