Go Unlimited with Magzter GOLD

Go Unlimited with Magzter GOLD

Get unlimited access to 9,500+ magazines, newspapers and Premium stories for just

$149.99
 
$74.99/Year

Try GOLD - Free

ΤΗΕ ΜΑΚΙΝG ΟF...METAL: HELLSINGER

Edge UK

|

May 2023

From a cancelled project to locked-down singers: how the heavy-metal shooter was forged 

- KHEE HOON CHAN

ΤΗΕ ΜΑΚΙΝG ΟF...METAL: HELLSINGER

Picture it: an FPS in which you don’t just slay creatures from the bowels of hell, but do so in time to the pit’s music genre of choice: heavy metal. Metal: Hellsinger’s concept is an unholy union – and one that was born out of an appropriately demonic experience. Creative director David Goldfarb remembers playing Id’s 2016 Doom reboot while listening to Swedish metal band Meshuggah: “I was shooting on the beat, just because it was fun. And then I thought, oh, it would be cool to do this with a shooter, rather than a typical rhythm game.”

At the time, though, he didn’t give the idea much consideration. The Outsiders, the Stockholm-based studio led by Goldfarb, was busy working on Darkborn, an action-adventure game that cast the player as a monster being hunted by Vikings. All that changed, though, after development on Darkborn ceased in 2019. Seeking a publisher to help revive the project, Goldfarb approached Funcom CEO Rui Casais. It didn’t work out, but another idea mentioned during that meeting caught Casais’ attention: “A metal album come to life”.

It comes as no surprise, then, to learn that the people responsible for Metal: Hellsinger’s soundtrack – Swedish duo Elvira Björkman and Nicklas Hjertberg, aka Two Feathers – were involved right from the beginning of the project. The pair were already working with The Outsiders on Darkborn’s sound design; when they caught wind of this new prototype, they were keen to get involved. The initial assumption was that Two Feathers would play a similar role as on

MORE STORIES FROM Edge UK

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size