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DYING LIGHT: THE BEAST PREVIEW-PARKOUR, MUTANTS, AND A NEW KIND OF HORROR
CGMagazine
|Issue #62 - Death Stranding 2: On The Beach
A Blood-Soaked Return to Form With Bite
Dying Light: The Beast doesn’t just bring back the undead—it resurrects everything fans loved about the original, now with sharper claws and a deeper bite.
The Dying Light franchise has long delivered one of the most compelling first-person zombie survival experiences in gaming, and with Dying Light: The Beast, Techland is raising the stakes once again. After sitting down with a full hour-long demo, I couldn't help but feel excited by everything the new entry brings to the table.
From its fresh setting and terrifying new villain to grotesque mutations hungry for flesh, The Beast expands on the formula in all the right ways. Even better, the return of the series’ original protagonist adds an emotional punch that longtime fans will appreciate. Having played it, I can confidently say Dying Light: The Beast is shaping up to be one of the summer's most anticipated releases—and I can't wait for its arrival this August.
In Dying Light: The Beast, players are transported to Castor Woods, a new setting that trades the dense urban sprawl of past games for a more picturesque European tourist town, now scarred by infection. While the decaying cityscapes helped define the original game's tone and mechanics, this lower-density environment introduces fresh challenges, new traversal opportunities, and a sprawling landscape to master. As you pursue your mission to uncover the truth and hunt down the figure who experimented on you after the events of the first game, Castor Woods opens up in fascinating ways.
This story is from the Issue #62 - Death Stranding 2: On The Beach edition of CGMagazine.
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