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DYING LIGHT: THE BEAST PREVIEW-PARKOUR, MUTANTS, AND A NEW KIND OF HORROR

CGMagazine

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Issue #62 - Death Stranding 2: On The Beach

A Blood-Soaked Return to Form With Bite

- Brendan Frye

DYING LIGHT: THE BEAST PREVIEW-PARKOUR, MUTANTS, AND A NEW KIND OF HORROR

Dying Light: The Beast doesn’t just bring back the undead—it resurrects everything fans loved about the original, now with sharper claws and a deeper bite.

The Dying Light franchise has long delivered one of the most compelling first-person zombie survival experiences in gaming, and with Dying Light: The Beast, Techland is raising the stakes once again. After sitting down with a full hour-long demo, I couldn't help but feel excited by everything the new entry brings to the table.

From its fresh setting and terrifying new villain to grotesque mutations hungry for flesh, The Beast expands on the formula in all the right ways. Even better, the return of the series’ original protagonist adds an emotional punch that longtime fans will appreciate. Having played it, I can confidently say Dying Light: The Beast is shaping up to be one of the summer's most anticipated releases—and I can't wait for its arrival this August.

In Dying Light: The Beast, players are transported to Castor Woods, a new setting that trades the dense urban sprawl of past games for a more picturesque European tourist town, now scarred by infection. While the decaying cityscapes helped define the original game's tone and mechanics, this lower-density environment introduces fresh challenges, new traversal opportunities, and a sprawling landscape to master. As you pursue your mission to uncover the truth and hunt down the figure who experimented on you after the events of the first game, Castor Woods opens up in fascinating ways.

WEITERE GESCHICHTEN VON CGMagazine

CGMagazine

CGMagazine

CLAIR OBSCUR: EXPEDITION 33

A New Living Legacy

time to read

7 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

CLAIR OBSCUR: EXPEDITION 33 - THE CONTRAST BETWEEN LIGHT & DARK

CGM spoke to Clair Obscur: Expedition 33's Lead Writer and Lead Game Designer to pull the curtain back on one of 2025's most anticipated RPGs.

time to read

12 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

ASSASSIN'S CREED SHADOWS

Assassin's Creed has long been one of Ubisoft's biggest flagship series, spanning nearly 20 years.

time to read

4 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

DEVIL MAY CRY SEASON 1

Netflix's Devil May Cry is a chaotic, blood-soaked callback to the early 2000s, and despite misgivings going in, I loved it.

time to read

5 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

NINTENDO SWITCH 2 PREVIEW - IT'S REAL, IT'S FAST & IT'S FINALLY BUILT FOR THE MODERN GAMER

The Nintendo Switch 2 may look familiar, but under the hood, it's a powerful evolution that surprised us in all the right ways.

time to read

5 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

TITAN QUEST II HANDS-ON PREVIEW: A PROMISING START

While we are still a ways out from charging headlong back to the world of Titan Quest, I recently had the opportunity to participate in a closed playtest for Titan Quest II.

time to read

4 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

DIRECTOR HIKARU NAKANO ON MAKING STORY OF SEASONS THE MOST WHOLESOME GAME OF THE YEAR

We sat down with longtime Story of Seasons director Hikaru Nakano to talk about cows, cutscenes, and crafting the ultimate chill game.

time to read

10 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

MARIO KART WORLD PREVIEW: THE SERIES GOES OPEN-WORLD, AND IT WORKS BEAUTIFULLY

Mario Kart World redefines the series' formula with dynamic racing, expanded modes, and visual upgrades worth the hype.

time to read

3 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

POKÉMON NEEDS TO GO BACK IF IT WANTS TO MOVE FORWARD - STUNTED EVOLUTION

Pokémon has gone too far and grown too large, that's why, in my opinion, the only way for Pokémon to move forward is to go backward.

time to read

5 mins

Issue #61 - Clair Obscur: Expedition 33

CGMagazine

CGMagazine

MSI CLAW 8 AI+ A2VM GAMING HANDHELD

Handheld gaming devices are the only way you can get me to play my PC games nowadays.

time to read

6 mins

Issue #61 - Clair Obscur: Expedition 33

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