Try GOLD - Free
Dawn Of War: The Verdict On The Biggest Strategy Game Of The Decade
PC Gamer US Edition
|June 2017
After playing all three factions and hours of multiplayer, here’s why I love Dawn of war III.

Dawn of War III’s spectacle is extraordinary. I’m in a 3v3 multiplayer match where too many players have picked Eldar (two on each side). The enemy’s Wraithknight—a gigantic walker and the Eldar’s super unit—is patrolling near the central lane where I’ve been gathering a small ambushing force, that includes my own Wraithknight. I send my army after it, thinking this is an ideal opportunity to soak up its fire with my super unit while my squads of melee-focused Howling Banshees, basic Dire Avengers, and heavy Wraithlords get to work on taking down its enormous health bar.
Unfortunately, I follow the sprinting giant into a trap: Two huge Eldar armies are waiting for me just north of my base, including an enemy Wraithknight and a slew of fire prism tanks. Against two armies, my walker crumbles, and I watch my unit count (and self-esteem) drop to basically nothing in seconds.
I try to start my army from scratch, but I overreached, and the opposing armies now push down the central lane. The combined Eldar force, including the two walkers, power through and open fire on the power core at the centre of our base—it’s gone in seconds, and the game is over. I’m bummed we didn’t put up a better fight, but I also just watched one of the most impressive battles I’ve ever seen in an RTS. When super units and large armies collide in Dawn of War III multiplayer, it’s a cathartic, OTT sci-fibeatdown. Even if you’re on the losing side.
This is power core,
This story is from the June 2017 edition of PC Gamer US Edition.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 9,500+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size