Try GOLD - Free
Hades
Edge
|March 2019
Supergiant’s Early Access dungeon crawler is in diabolically good shape
-
You would think that Early Access would be anathema to such a developer as Supergiant. This is a studio, after all, that has earned its stripes making exceptionally polished, complete games that tell stories with a clear beginning, middle and end. Early Access games, meanwhile, are by definition unfinished, and often rough around the edges. So, as we speak to Hades’ writer and designer Greg Kasavin, there’s really only one way to start. “Why?” he repeats back to us with a chuckle. “It’s an excellent question.”
It’s perhaps tempting to imagine that there were commercial reasons behind the decision to put Hades into Early Access. Maybe Pyre didn’t sell well enough and the studio needs money in the bank. Yet that doesn’t fit with what Kasavin has already told us. And his response is consistent with what he said when we covered the making of Hades’ predecessor a year ago: “I think it’s absolutely the case that each of our games has been, in some respects, kind of a response to the previous one.”

“The reason we really wanted to do it was to give ourselves the opportunity to create a living game, which we haven’t been able to do before,” he says. “All of our previous games have been one-and-done affairs. This time we were really interested in designing a game around replayability. We’re doing this not because we think it’s intrinsically superior to what we’ve done in the past; we’re doing it because it’s different, and new.”
This story is from the March 2019 edition of Edge.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge
Edge UK
Checks and balances
What is it about chess that keeps indie developers coming back to the board?
3 mins
February 2026
Edge UK
RELOOTED
Colonial crimes meet parkour in an ingenious heist caper
3 mins
February 2026
Edge UK
WITHERING REALMS
Expanding on 2024's cult-hit Soulslike from another perspective
3 mins
February 2026
Edge UK
NIOH 3
Are you team ninja or samurai?
4 mins
February 2026
Edge UK
ANYTHING COES
Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years
12 mins
February 2026
Edge UK
Trigger Happy
Shoot first, ask questions later
3 mins
February 2026
Edge UK
SERPENT'S GAZE
A debut inspired by ninja dreams and art nouveau
3 mins
February 2026
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
February 2026
Edge UK
CRISOL: THEATER OF IDOLS
A religion-infused nightmare from the cultural heart of Spain
3 mins
February 2026
Edge UK
THE MAKING OF FALLOUT 3
How Bethesda reimagined the world of Fallout - and became a new studio in the process
8 mins
February 2026
Translate
Change font size

