Try GOLD - Free
Hitman 2
Edge
|November 2018
IO’s rejuvenated stealth series continues to work the crowd
-

Of all the stealth-action series in videogames, only Hitman could make a suitcase exciting. One of a handful of new props in IO’s first Hitman game since buying the IP back from Square Enix, it serves as both a portable hiding place for eye-catching toys like foldable rifles, and as yet another way of turning each level’s complex AI script against it. You might, for example, drop the suitcase somewhere for a civilian to find, much like a weapon in the 2016 instalment, but where a weapon would probably be taken to a safe room (where you might later recover it), the suitcase is comparatively innocuous. Perhaps the civilian will take it to a guard, who might then ask another guard to watch her post while she figures out what to do with it – opening a tiny hole in the map’s defences. Perhaps the suitcase contains a bomb. Perhaps somebody will carry it closer to the target, allowing you to bag your prey with minimal legwork.
It’s a cliché to say that little details make a game, but Hitman’s details generally go a long way – especially in the hands of an unsuspecting bystander. Admittedly, many of the additions here are quality-of-life improvements, a sharpening of Agent 47’s act following 2016’s well-received return to sandbox action. There’s a new picture-in-picture HUD feature, which makes it easier to work out what a CCTV camera can see or which NPC specifically has noticed that something’s amiss. The combat AI is said to be more coordinated, less prone to galloping one-by-one into a chokepoint, though we’ve yet to put it through its paces.
This story is from the November 2018 edition of Edge.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 9,500+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size