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Hitman 2

Edge

|

November 2018

IO’s rejuvenated stealth series continues to work the crowd

Hitman 2

Of all the stealth-action series in videogames, only Hitman could make a suitcase exciting. One of a handful of new props in IO’s first Hitman game since buying the IP back from Square Enix, it serves as both a portable hiding place for eye-catching toys like foldable rifles, and as yet another way of turning each level’s complex AI script against it. You might, for example, drop the suitcase somewhere for a civilian to find, much like a weapon in the 2016 instalment, but where a weapon would probably be taken to a safe room (where you might later recover it), the suitcase is comparatively innocuous. Perhaps the civilian will take it to a guard, who might then ask another guard to watch her post while she figures out what to do with it – opening a tiny hole in the map’s defences. Perhaps the suitcase contains a bomb. Perhaps somebody will carry it closer to the target, allowing you to bag your prey with minimal legwork.

It’s a cliché to say that little details make a game, but Hitman’s details generally go a long way – especially in the hands of an unsuspecting bystander. Admittedly, many of the additions here are quality-of-life improvements, a sharpening of Agent 47’s act following 2016’s well-received return to sandbox action. There’s a new picture-in-picture HUD feature, which makes it easier to work out what a CCTV camera can see or which NPC specifically has noticed that something’s amiss. The combat AI is said to be more coordinated, less prone to galloping one-by-one into a chokepoint, though we’ve yet to put it through its paces.

MÁS HISTORIAS DE Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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