Try GOLD - Free

An Audience with...Jade Raymond

Edge

|

August 2018

How EA’s head of Star Wars went from programmer to producer, founder and studio manager.

- Nathan Brown

An Audience with...Jade Raymond

Jade Raymond has done something few others in the game industry ever have: built studios for two of the largest publishers on the planet. The first, Ubisoft Toronto, this month stars on its first Edge cover. Her second, EA’s Motive Studios, is now beavering away on a new IP. Ahead of her keynote at the Develop Conference in July, here Raymond shares her thoughts on what makes a good videogame studio, the future of the action-adventure, and what the industry still needs to do to become as diverse as its players.

Building a studio isn’t just about staff and infrastructure; you’re building a culture, too. What’s your philosophy for that? 

To be able to build a team, and put together a studio where you build a culture where you create kind of a place where people can do their best work, is supermotivating to me. I just feel really lucky to be doing that a second time. And with Motive, I really wanted to take a different approach; I really believe that games have gotten to a place these days, on large productions, where often individuals don’t get a chance to have their own kind of creative input on the game. So one of the big objectives was to create a studio that could be creatively led. The studio name is about tapping into people’s personal motivations for being in games, and creating something really special together.

MORE STORIES FROM Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size