Poging GOUD - Vrij
An Audience with...Jade Raymond
Edge
|August 2018
How EA’s head of Star Wars went from programmer to producer, founder and studio manager.
Jade Raymond has done something few others in the game industry ever have: built studios for two of the largest publishers on the planet. The first, Ubisoft Toronto, this month stars on its first Edge cover. Her second, EA’s Motive Studios, is now beavering away on a new IP. Ahead of her keynote at the Develop Conference in July, here Raymond shares her thoughts on what makes a good videogame studio, the future of the action-adventure, and what the industry still needs to do to become as diverse as its players.
Building a studio isn’t just about staff and infrastructure; you’re building a culture, too. What’s your philosophy for that?
To be able to build a team, and put together a studio where you build a culture where you create kind of a place where people can do their best work, is supermotivating to me. I just feel really lucky to be doing that a second time. And with Motive, I really wanted to take a different approach; I really believe that games have gotten to a place these days, on large productions, where often individuals don’t get a chance to have their own kind of creative input on the game. So one of the big objectives was to create a studio that could be creatively led. The studio name is about tapping into people’s personal motivations for being in games, and creating something really special together.
Dit verhaal komt uit de August 2018-editie van Edge.
Abonneer u op Magzter GOLD voor toegang tot duizenden zorgvuldig samengestelde premiumverhalen en meer dan 9000 tijdschriften en kranten.
Bent u al abonnee? Aanmelden
MEER VERHALEN VAN Edge
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Edge UK
Playing with fire
From Microsoft's cloud servers to EA's new owners in Riyadh, the industry is testing players' consciences
7 mins
Christmas 2025
Translate
Change font size
