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INSIDE THE Nintendo ENTERTAINMENT SYSTEM

Retro Gamer

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Issue 248

FOR MANY PLAYERS, NINTENDO’S 8-BIT HARDWARE WAS THE DEFINING CONSOLE OF ITS GENERATION. WE SPEAK TO NES DEVELOPMENT VETERANS ABOUT DEVELOPING THE GAMES MILLIONS GREW UP WITH, AND FIND OUT HOW A NEW GENERATION OF CODERS DEVELOP FOR THE SYSTEM TODAY

- NICK THORPE

INSIDE THE Nintendo ENTERTAINMENT SYSTEM

The Nintendo Entertainment System, and its Japanese counterpart the Famicom, need no introduction – if you’re reading this magazine, you’ll know that the 8-bit hardware catapulted Nintendo to a position of global leadership in the videogame business, and hosted the first iterations of countless classic series. Though marketing played an important role in this commercial and cultural success, it wouldn’t have been possible without the hardware. After all, the ColecoVision and the Atari 5200 were less than a year old when the Famicom launched in Japan in 1983, and the 3DO and Atari Jaguar were on the market by the time developers finally abandoned the NES in 1994. A machine simply can’t stay relevant for that long without hardware that’s flexible enough and capable enough to keep up with the changing tastes of gamers. But the NES wasn’t just a titan of its time – plenty of developers are creating new games for the hardware, pushing it harder than ever with modern development tools.

Two CPUs and their derivatives dominated the home hardware scene of the Eighties – the Zilog Z80, as seen in the ZX Spectrum, ColecoVision and Master System, and the MOS Technology 6502, which featured in the Atari 5200, Apple II and Commodore 64. Nintendo’s engineer Masayuki Uemura opted for the 6502 for the NES, primarily because it was small enough that a chip could also include sound capabilities. In 2016, the late engineer told Retro Gamer that this choice caused “a huge problem within the company” as Nintendo’s hit arcade game

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BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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Blippo+

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PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

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Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

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Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

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SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

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Issue 279

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ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

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Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

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The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

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