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INSIDE THE Nintendo ENTERTAINMENT SYSTEM

Retro Gamer

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Issue 248

FOR MANY PLAYERS, NINTENDO’S 8-BIT HARDWARE WAS THE DEFINING CONSOLE OF ITS GENERATION. WE SPEAK TO NES DEVELOPMENT VETERANS ABOUT DEVELOPING THE GAMES MILLIONS GREW UP WITH, AND FIND OUT HOW A NEW GENERATION OF CODERS DEVELOP FOR THE SYSTEM TODAY

- NICK THORPE

INSIDE THE Nintendo ENTERTAINMENT SYSTEM

The Nintendo Entertainment System, and its Japanese counterpart the Famicom, need no introduction – if you’re reading this magazine, you’ll know that the 8-bit hardware catapulted Nintendo to a position of global leadership in the videogame business, and hosted the first iterations of countless classic series. Though marketing played an important role in this commercial and cultural success, it wouldn’t have been possible without the hardware. After all, the ColecoVision and the Atari 5200 were less than a year old when the Famicom launched in Japan in 1983, and the 3DO and Atari Jaguar were on the market by the time developers finally abandoned the NES in 1994. A machine simply can’t stay relevant for that long without hardware that’s flexible enough and capable enough to keep up with the changing tastes of gamers. But the NES wasn’t just a titan of its time – plenty of developers are creating new games for the hardware, pushing it harder than ever with modern development tools.

Two CPUs and their derivatives dominated the home hardware scene of the Eighties – the Zilog Z80, as seen in the ZX Spectrum, ColecoVision and Master System, and the MOS Technology 6502, which featured in the Atari 5200, Apple II and Commodore 64. Nintendo’s engineer Masayuki Uemura opted for the 6502 for the NES, primarily because it was small enough that a chip could also include sound capabilities. In 2016, the late engineer told Retro Gamer that this choice caused “a huge problem within the company” as Nintendo’s hit arcade game

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MÁS HISTORIAS DE Retro Gamer

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

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Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

Issue 275

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Retro Gamer

40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

Issue 275

Retro Gamer

Retro Gamer

A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

Issue 275

Retro Gamer

Retro Gamer

THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

Issue 275

Retro Gamer

Retro Gamer

Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

Issue 275

Retro Gamer

Retro Gamer

SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

Issue 275

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