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Mukti India's leap from tap to tale
PCQuest
|June2025
From mobile hustle to mythic depth, this isn't just game dev-it's a narrative reset. Mukti rewires how Indian stories are told: handcrafted, scalable, and soul-first. No shortcuts, no ports—just a studio building legacy, one scene at a time
India’s gaming landscape has long thrived on mobile titles—fast to build, quick to play, and easy to scale. But every now and then, a project appears that rewrites the playbook. Mukti, the upcoming narrative game by UnderDOGS Studio, is one such project.
It's not just another game. It’s a full reset. A shift from tap-driven loops to immersive, story-rich design. And for Vaibhav Chavan, Founder and CEO, UnderDOGS Studio, it meant starting from scratch—with no shortcuts.
A console mindset: Leaving mobile rules behind
Before Mukti, the studio’s experience revolved around mobile platforms. Short development cycles, lightweight assets, and lean production pipelines were the norm. Console and PC development, however, changed everything.
“It is an entirely different game, literally and figuratively,” says Chavan.
The shift demanded new workflows. High-poly models replaced compressed textures. Scripting became cinematic. Quality assurance moved from simple device testing to handling multiple resolutions and hardware specifications. What used to be a two-step process in mobile development now stretched across ten tools and specializations.
Departments had to adapt. Narrative scripting, asset modeling, and QA all evolved to support long-form storytelling and more nuanced gameplay. It wasn’t just about upping the graphics—it was about redefining the way a game is imagined, built, and delivered.
VAIBHAV CHAVAN, Founder and CEO, UnderDOGS StudioThis story is from the June2025 edition of PCQuest.
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