Try GOLD - Free
THE OUTLAST TRIALS
Edge UK
|Christmas 2025
Smirking, sinister and sadistic, Red Barrels' gruesome multiplayer experiment became its biggest hit
By the time Outlast 2 was finished and shipped, everybody at Red Barrels was tired. It wasn't just the climactic few months of crunch that had sapped their energies. With the original Outlast, the Whistleblower DLC and now the full sequel behind them, the entire studio – in the words of co-founder and game designer Philippe Morin – was feeling “fed up and uninspired”, and even considered ditching the horror genre completely. But although they craved fresh artistic inspiration, the Red Barrels team, wholly independent and self-funded, also had to mitigate risk; the studio was still only six years old at this point, and straying beyond the established Outlast brand could have doomed the whole operation. Exhausted and struggling to settle on one, suitable idea, everybody took the summer off. It was only when the Red Barrels team returned to the office, just before Christmas 2017, that the vision for the studio's next game fully materialised. Given the successes of The Forest, Hunt: Showdown and Dead By Daylight, the immediate future of horror games seemed rooted in multiplayer. So, imagine the asylum from the first Outlast, but instead of one person trying to get out alive, there are four.
It was a bankable idea, “far enough from what we had done before,” Morin explains, “but still leveraging the IP.” However, Red Barrels didn't want just to copy Dead By Daylight. On the contrary, when the team first sat down to begin concepting what would become The Outlast Trials, it paid little attention to any would-be contemporaries, and focused instead on how to make a multiplayer game that felt authentic to the already-defined experience of the singleplayer games.
In terms of pacing and level building, that presented a challenge. With the original
This story is from the Christmas 2025 edition of Edge UK.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM Edge UK
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Listen
Translate
Change font size
