Facebook Pixel THE OUTLAST TRIALS | Edge UK - puzzle-gaming - Read this story on Magzter.com

Try GOLD - Free

THE OUTLAST TRIALS

Edge UK

|

Christmas 2025

Smirking, sinister and sadistic, Red Barrels' gruesome multiplayer experiment became its biggest hit

- By Ed Smith

THE OUTLAST TRIALS

By the time Outlast 2 was finished and shipped, everybody at Red Barrels was tired. It wasn't just the climactic few months of crunch that had sapped their energies. With the original Outlast, the Whistleblower DLC and now the full sequel behind them, the entire studio – in the words of co-founder and game designer Philippe Morin – was feeling “fed up and uninspired”, and even considered ditching the horror genre completely. But although they craved fresh artistic inspiration, the Red Barrels team, wholly independent and self-funded, also had to mitigate risk; the studio was still only six years old at this point, and straying beyond the established Outlast brand could have doomed the whole operation. Exhausted and struggling to settle on one, suitable idea, everybody took the summer off. It was only when the Red Barrels team returned to the office, just before Christmas 2017, that the vision for the studio's next game fully materialised. Given the successes of The Forest, Hunt: Showdown and Dead By Daylight, the immediate future of horror games seemed rooted in multiplayer. So, imagine the asylum from the first Outlast, but instead of one person trying to get out alive, there are four.

It was a bankable idea, “far enough from what we had done before,” Morin explains, “but still leveraging the IP.” However, Red Barrels didn't want just to copy Dead By Daylight. On the contrary, when the team first sat down to begin concepting what would become The Outlast Trials, it paid little attention to any would-be contemporaries, and focused instead on how to make a multiplayer game that felt authentic to the already-defined experience of the singleplayer games.

In terms of pacing and level building, that presented a challenge. With the original

MORE STORIES FROM Edge UK

Edge UK

Edge UK

IMITATION GAME

This AI thinks she's a person. Do you choose to kill her dream?

time to read

7 mins

July 2026

Edge UK

Edge UK

Mouse: PI For Hire

Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.

time to read

4 mins

July 2026

Edge UK

Edge UK

Will: Follow The Light

There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.

time to read

4 mins

July 2026

Edge UK

Edge UK

Dosa Divas

Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?

time to read

4 mins

July 2026

Edge UK

Edge UK

AN AUDIENCE WITH... JENOVA CHEN

The designer synonymous with games as art on 20 years of Thatgamecompany

time to read

13 mins

July 2026

Edge UK

Edge UK

Tomodachi Life: Living The Dream

Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.

time to read

4 mins

July 2026

Edge UK

Edge UK

Pragmata

It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited

time to read

7 mins

July 2026

Edge UK

Edge UK

Replaced

Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.

time to read

4 mins

July 2026

Edge UK

Edge UK

Mixtape

Even as it feels increasingly like a relic, the concept of the mixtape endures.

time to read

4 mins

July 2026

Edge UK

Edge UK

D-TOPIA

A perfect world? Just don't forget to smile

time to read

3 mins

July 2026

Listen

Translate

Share

-
+

Change font size