मैगज़्टर गोल्ड के साथ असीमित हो जाओ

मैगज़्टर गोल्ड के साथ असीमित हो जाओ

10,000 से अधिक पत्रिकाओं, समाचार पत्रों और प्रीमियम कहानियों तक असीमित पहुंच प्राप्त करें सिर्फ

$149.99
 
$74.99/वर्ष
The Perfect Holiday Gift Gift Now

THE OUTLAST TRIALS

Edge UK

|

Christmas 2025

Smirking, sinister and sadistic, Red Barrels' gruesome multiplayer experiment became its biggest hit

- By Ed Smith

THE OUTLAST TRIALS

By the time Outlast 2 was finished and shipped, everybody at Red Barrels was tired. It wasn't just the climactic few months of crunch that had sapped their energies. With the original Outlast, the Whistleblower DLC and now the full sequel behind them, the entire studio – in the words of co-founder and game designer Philippe Morin – was feeling “fed up and uninspired”, and even considered ditching the horror genre completely. But although they craved fresh artistic inspiration, the Red Barrels team, wholly independent and self-funded, also had to mitigate risk; the studio was still only six years old at this point, and straying beyond the established Outlast brand could have doomed the whole operation. Exhausted and struggling to settle on one, suitable idea, everybody took the summer off. It was only when the Red Barrels team returned to the office, just before Christmas 2017, that the vision for the studio's next game fully materialised. Given the successes of The Forest, Hunt: Showdown and Dead By Daylight, the immediate future of horror games seemed rooted in multiplayer. So, imagine the asylum from the first Outlast, but instead of one person trying to get out alive, there are four.

It was a bankable idea, “far enough from what we had done before,” Morin explains, “but still leveraging the IP.” However, Red Barrels didn't want just to copy Dead By Daylight. On the contrary, when the team first sat down to begin concepting what would become The Outlast Trials, it paid little attention to any would-be contemporaries, and focused instead on how to make a multiplayer game that felt authentic to the already-defined experience of the singleplayer games.

In terms of pacing and level building, that presented a challenge. With the original

Edge UK से और कहानियाँ

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Listen

Translate

Share

-
+

Change font size